Post
                    
                                        by acodispo » Mon May 28, 2018 8:52 pm
                
                
                                
                
                
                This is a player's map maintained by acodispo.
Live version on Gridmapper: 
https://campaignwiki.org/gridmapper.svg ... aurMadness
Level 1
Key
1. 
entrance hall
2. 
Alistair's Room
3. 
Blas's Room
4. 
red-wood-floor room (with 
tapestries)
5. 
room with green caryatids and straw on floor
6. 
hall of gods
7. 
large room w/sawdust
8. 
mirror room (the mirror sends you 5 minutes into the future, see 
mirror experimentation)
9. 
checkerboard room
10. 
invisible caltrops room
11. 
ogre room
12. 
trapped hall
13. 
bird-men room w/moldy sofas (
detail on sofas)
14. 
gold stucco flowers room (detail on 
stucco) -- a gong rings in here if you stay very long
15. 
the room of Pres the Imposing (who 
seeks rare monster parts for his potions: "A troll's testicle, a dragon's heart, the tongue of a lizard, a manticore's ear, magic water, soluble slime, semi-precious gems")
16. 
room of summoning
17. 
dining room -- 
magical food here!
18. 
skeleton compass
19. 
talking furniture
20. 
odd-smelling room with polished marble floor & white walls
21. 
kobold quarters
22. 
peaked corridor w/green slime
23. 
storeroom
24. 
toll room to 2nd level
25. 
the room of Herakles
26. 
spread-eagled skeleton
27. 
Klos' room
28. 
low-ceiling room with 
a timber holding up the trick ceiling
29. 
old animal quarters, w/feed trough
30. 
room with jail cell
31. 
star room
32. 
secret room w/copper hoard
33. 
room w/many caryatids of maidens carrying water, in yellow stone
34. 
straw-covered floor
35. 
stars in darkness (use this room to rest, 
1 hour is worth a night's sleep)
36. 
bear-men quarters
37. 
lizard quarters
38. 
room w/cold breeze
39. 
small skeletons, large ant
40. 
loud iron-chandelier room
41. 
mysterious magical darkness spiked floor room behind peep-hole door
42. 
Camp-site
43. 
goblin generator
44. 
kobolds fighting before an altar
45. 
old chicken coop
46. 
webbed corridor
47. 
shackled skeletons
48. 
old robing room
49. 
several not-un-dead skeletons
50. 
Pres' lab & quarters (from Pres' map, may be untrustworthy)
51. 
Pres' lab & quarters (from Pres' map, may be untrustworthy)
52. 
Pres' lab & quarters (from Pres' map, may be untrustworthy)
53. 
padded-white-wall room
54. 
featureless room
55. 
unused room
56. 
Spider Room
57. 
Room w/Cage
58. 
Slightly Spidery Room
59. 
Statue of Woman w/Torch & Key
60. 
Abandoned Temple of Hestia
61. 
Sea Room
62. 
Alchemist's Room 
                
                                                                    
                        Last edited by 
acodispo on Sat Jan 02, 2021 9:57 pm, edited 15 times in total.
                                            
 
                
                                                [f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]
[f=59]Witherun [Agile Hero, MV 12′′, AC 6, HD 4, hp 16, FC 4 men/hero, SV F4, L] hide+helm, shield+dagger or bow[/f]