Delve the Sixth

Makofan's Deep Dungeon Crawl PBP

Moderator: Makofan

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Post by Ebon Hearted Soul » Fri Aug 31, 2018 11:15 pm

Re: Delve the Sixth

Vesh and his hirelings have kept up with the group as they explore this level but always keeping an eye open on an potential threats from behind the party.
Veshengo "Vesh the scarred" Polgár Magic-User 1
S: 7 I: 17 W: 9 Cn: 13 D: 13 Ch: 4 Gold: 28 Silver: 16 Copper: 10 HP: 5

Warrec "Chegs" Chegwidden Fighting-Hobbet 1
S:14 I:10 W:9 Co:9 D:10 Ch:8 Gold:2 Copper: 45 HP:5

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Location: Guelph, Upper Canada

Post by SneakeyPete » Sat Sep 01, 2018 12:16 pm

Re: Delve the Sixth

Grampus is moving with the group. He’s also keeping aware of sounds/vibrations in the floor.

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Post by merias » Sat Sep 01, 2018 1:14 pm

Re: Delve the Sixth

Aldbane is also moving along with the group, alert for surprises.
[f=32]Aldbane the Cleric (M 6" AC 2/3 HD 3 hp 13/13) plate+shield+helm, silvered war hammer, sling, staff of healing[/f]

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Post by acodispo » Sat Sep 01, 2018 2:04 pm

Re: Delve the Sixth

As soon as the party is formed up Wiglaff motions that they should open the first eastern door (the one Franklin listened at).
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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Post by Makofan » Sun Sep 02, 2018 4:01 pm

Re: Delve the Sixth

The door opens on a 40' wide x 50' high room. There is a door in the center of the east wall, and a door on the west wall 20' higher than this one

(if you look at the map, you will be able to place the room)

This huge room is full of barrels of ale, dried meats, shields, arrows, et cetera. It looks like a general store. On a desk is a small metal lock box

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Post by acodispo » Sun Sep 02, 2018 5:38 pm

Re: Delve the Sixth

Just one door in the east wall? Either my map got messed up, or there's something weird going on...
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

Posts: 1735
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Sun Sep 02, 2018 6:02 pm

Re: Delve the Sixth

Yes, you exited from the door that was 80' up on the west wall, but your map shows exiting from the door 30' up

Also, when you move up the map by 50', correct the placement of the 30' square room by moving it east 10'

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Post by Makofan » Sun Sep 02, 2018 11:43 pm

Re: Delve the Sixth

You have drawn 10 feet too much of the north corridor before the two east side passages

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Post by kipper » Mon Sep 03, 2018 12:26 am

Re: Delve the Sixth

Maloof moves forward and peer around behind and under the desk. He also examines the surface of the desk for any paperwork.

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Post by acodispo » Mon Sep 03, 2018 1:02 am

Re: Delve the Sixth

Wiglaff examines the lock box without touching it. Is there a lock or latch? Anything unusual about it? Are hinges visible? About how big is it?
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

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