Kiplyn listens at the cracks, but doesn't hear anything.
The hobbets continue to the north and soon find themselves at the south end of a cavern that stretches out of lantern-light to the north.
The floor is littered with an odd assortment of cast-off and useless adventuring gear: arrows without arrowheads, axe-handles missing the choppy piece, padded gambesons like you would wear under plate armor, belts without buckles, etc.
OOC: Kiplyn's listen check, rolled behind the DM screen, 1d6=?