10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by merias » Mon Aug 10, 2015 7:15 pm

Re: 10 - Tor-Xonor the Upper Ruins

"Agreed, stone should not...erode like that. Let us move on," Alrik says as he peeks into the room.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mushgnome » Mon Aug 10, 2015 8:40 pm

Re: 10 - Tor-Xonor the Upper Ruins

"This is what Dwarves call a 'fixer upper,'" Urist says. "I would be curious to investigate this room later, but I agree clearing out the orcs is higher priority right now."
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Mon Aug 10, 2015 8:44 pm

Re: 10 - Tor-Xonor the Upper Ruins

A cautious retreat follows and the party closes the door. Once again they stand outside at the "T".

What now?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by ehiker133 » Mon Aug 10, 2015 9:29 pm

Re: 10 - Tor-Xonor the Upper Ruins

"The one orc came from the north passage, correct? Let's try that way first," Rhegaer suggests quietly.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mushgnome » Tue Aug 11, 2015 2:57 pm

Re: 10 - Tor-Xonor the Upper Ruins

"North sounds good to me, too," whispers Urist. "Why are we whispering? I ain't afraid of no orcs."
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Tue Aug 11, 2015 4:31 pm

Re: 10 - Tor-Xonor the Upper Ruins

mushgnome wrote:"North sounds good to me, too," whispers Urist. "Why are we whispering? I ain't afraid of no orcs."
"I ain't neither. But I'd rather they not be ready to stick me with a bunch of arrows when I come around the corner because they heard me squawkin'..." Rhegaer replies in what may be the longest sentence he's said in months.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by doctorx » Wed Aug 12, 2015 1:10 pm

Re: 10 - Tor-Xonor the Upper Ruins

"North," agrees Faeraidel; "Quietly."

She moves forward to take point, elven eyes and ears alert for any sign of trap, ambush or concealed object.

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Post by okruse » Wed Aug 12, 2015 2:11 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian Nods, points north and signals thumbs up.

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Post by merias » Thu Aug 13, 2015 2:21 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik nods and follows.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Thu Aug 13, 2015 2:52 pm

Re: 10 - Tor-Xonor the Upper Ruins

North it is.... 10 20 30 40 50 60 70 80 90 100 110 feet pass cautiously by and the corridor opens into a wider passage. The party finds it self on the west end of 30ft wide WEST-EAST corridor.

On the wall to your west there is an open door with crude noises, reeking smells and dim light.
On the wall to your north is a wide staircase going UP
To you east the wide passage travels beyond your site with doors both north and south every 30 feet, staggered. (South first, then 10ft further the north, then 20ft further another south, repeat out of sight)

Clearly you have found the main body of the Orcish camp. Are any Orcs in sight?

mgt's roll comes to 4 [4 on 1d6]

No despite the general din and activity no Orcs are currently in sight.

What now?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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