To the north (area #15) is the giant sloth's lair. The beast is sound asleep, snoring loudly, recuperating from the after-effects of the giant spider venom.
There is also a wide passage leading west to area #10 (the sunken quarry with the mine-cart ramp).
OOC: Dougal failed his hide in shadows with a roll of 2, but this is trumped by the entire party achieving surprise with a roll of 1d6=5. The sloth is out cold and doesn't react to the party's lantern light.