The party continues to area #11. Or I should say, the party stops in the tunnel, at the threshold of area #11. The entire floor of the cave is completely covered in
mushrooms. It's impossible to move into the room without trampling the mushrooms.
These mushrooms are funny-looking: All caps, with hardly any stem. They have wide, flat caps, about 12-18" in diameter, but the stalks of the mushrooms are comically short, only an inch or two long, and they can barely hold the oversized caps up off the cavern floor. The mushroom caps overlap each other and cover the stone floor of the cave like a thick layer of lily pads or lotus leaves on the surface of a pond. Except instead of being green like leaves, these mushroom caps are greyish-tan in color, with a shaggy, slippery texture (like the bark of damp logs).
We guessed wrong, by the way, about this tunnel connecting up with area #2. The party is actually at a higher elevation than area #2 (due to having gained elevation at the ramp). This means the unexplored tunnel heading SW from area #2 must go
under your present position, to some sort of under-level. The whole thing is very confusing and three-dimensional, like trying to map a bowl of spaghetti from inside one of the noodles!
There are two additional exits from the mushroom-carpeted area #11: a narrow tunnel leading north, and a wider tunnel leading southeast.
But there's no time to think about all of that! The time has come for another wandering monster check:
1 cave crocodile skeleton waddles into view, heading north from dungeon level 4. It 'smells' the party and turns east, trapping the party in the tunnel (east of the Y intersection and west of area #11).
What do you do??