Post
by mushgnome » Sat Dec 18, 2021 6:05 pm
Out of Character
Is there any equipment you'd like to buy for the next delve? As always, rations are replenished for free. Next on my administrative to-do list is an update of your new gold-piece totals and your inventories with the silver daggers etc.
I plan to continue my usual posting schedule (not necessarily every day, but most days) through the Xmas and New Year holidays. But if any of you want to take time off to celebrate and be with your families, that is okay and expected. Given the generally relaxed pace of the game, I doubt we are on track for a deadly encounter on Christmas Day or anything like that.
Here are a couple of house rules for 2022. The first one is codifying the way we've been playing for a while now, and the second one is something experimental for the Druids.
House Rule: Natural Healing
Hobbets compensate for the lack of the cleric class by being extremely fast healers. Under optimum circumstances (doing nothing but sleeping and feasting) a Hobbet Hero can regain up to 24 lost hit points per day. The following activities restore 1hp each (maximum 1hp/hour): an hour of restful sleep, a 'rest turn' and full day's ration in the dungeon environment, or a normal-sized meal on the surface.
House Rule: Spontaneous Casting
Druids may choose one spell that they can cast, as their 'signature spell.' Their signature spell does not occupy a 'slot' in their memory and can be cast in place of a memorized spell (of the same level or higher). Druids still cast the same total number of spells per day. (The signature spell is not a 'bonus spell.')
Example: I am a 1st level druid with 1 spell slot per day. My signature spell is Animal Friendship and I've memorized Speak With Animals. I encounter a wolf. Depending how I am feeling at that moment, I can cast the Speak or Friendship spell (but not both, because I only have 1 slot).
Druids may swap out their signature spells in between Adventures, for example when they level up and gain access to higher-level spells. The intention of this rule, is to encourage druids to be more creative in their spell memorization, knowing they have the option to fall back on their signature spell as a 'panic button.' This rule is also intended to give druids more style and personality: for example if you want to play a "healer" type druid, when you get to 3rd level, you can make Cure Light Wounds your signature spell. When you eventually get to 6th level and have 4/4/2 spell slots, you can spontaneously cast Cure Light Wounds up to 6 times per day! (burning all your 2nd and 3rd level slots, but not your 1st level slots)
Noh and Bilfur, are you clear on this new rule? What are your Signature Spells please? (It must be a 1st level spell.)
[f=59]
Stern (
Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]