The Fifth Adventure

Mushgnome's Hobbet-centric PBP

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Post by acodispo » Fri Aug 13, 2021 12:48 pm

Re: The Fifth Adventure

Yes, let's take care of the fennec lair before we explore the rubble-filled area. We'll advance till we can see them, loose a sling volley, then Dame S & Wilbur hold the line while the slingers switch ranks & re-arm for melee.
Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer

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Post by kipper » Fri Aug 13, 2021 2:18 pm

Re: The Fifth Adventure

Agreed.

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Post by mushgnome » Fri Aug 13, 2021 4:16 pm

Re: The Fifth Adventure

Turn 21

The party encounter the remaining 4 fennec. Their body language is different than when they attacked our heroes in the mush room: their ears aren't perked up at high alert, and their hackles are not raised in anger.

The fennec call out, and a dozen young fennec come scampering out of a hole in the south wall. They all make a made dash for the eastern tunnel, running toward area 17.

Do you fire your slings at the fleeing cave-fennec, or do you let them escape? Does anyone want to explore south into the fox-hole? It's a 'tight squeeze crawl' type of situation.

Image
I rule that the fennec's morale check is at -2 due to being defeated once already at the hands of the party.

They roll 2d6-2=4 and abandon their lair rather than fight to the death.

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Post by mgtremaine » Fri Aug 13, 2021 4:50 pm

Re: The Fifth Adventure

Kiplyn holds his stone back not willing to chase down the fleeing creatures... He is however interested in the den and would approach cautiously...

Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling

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Post by mushgnome » Fri Aug 13, 2021 11:29 pm

Re: The Fifth Adventure

Kiplyn doesn't hear a peep from the fennec den.
Listen roll 1d6=5, success due to Hobbet racial ability.

Kiplyn's mercy is rewarded! The party receives the full 400 experience points for the 4 fennec. "Defeating" a monster does not always mean slaying it. Do you approve of your DM's ruling?

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Post by mushgnome » Fri Aug 13, 2021 11:31 pm

Re: The Fifth Adventure

OOC: Good news everyone! I found us a druid. Longtime odd74 forum member dtspurrier will be joining our Adventure at the next interlude. He and I were both part of makofan's game (on the odd74 forum) where my PC was Original Frederick, the ancestor of our current Pancake Frederick. Please help me give dtspurrier a warm Hobbet Heroes welcome! We will work him into the game on the party's next trip to the surface world.

With the fennec plus the amber plus the Cthulhu idol, I think the party hits their XP goal. (Assuming they can make it out of the dungeon alive, without any wandering monster encounters.)

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Post by kipper » Sat Aug 14, 2021 12:42 am

Re: The Fifth Adventure

Dame Simonetta remains on guard while Kiplyn investigates the den.
Sounds good, let's not forget to collect our stashed loot on the way back too!

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Post by mgtremaine » Sat Aug 14, 2021 10:56 pm

Re: The Fifth Adventure

Kiplyn makes his way into the den to have look at around. "I bet I get fleas from this"
Welcome @dtspurrier to the fun house!

Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling

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Post by mushgnome » Sun Aug 15, 2021 3:08 pm

Re: The Fifth Adventure

Turn 22

Kiplyn wastes a turn exploring the fennec hole and finds nothing but fleas. Sadly it would seem the cave fennec have no eye for treasure. Whoever originally made this lair was a good digger! Kiplyn has his doubts that the fennec would be able to dig through solid bedrock; he speculates they may have taken over an abandoned tunnel as their own.

What next, Hobbetses? You're near an unexplored rubble-filled area #32, your treasure is stashed in #21, Willie has enough XP to level-up, and there's a new Hero waiting on the surface to join the game.

Image

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Post by kipper » Sun Aug 15, 2021 4:43 pm

Re: The Fifth Adventure

From a purely meta-gaming perspective, let's collect the stash from #21 and return to the surface. We can do more exploring when we come back with our new druid.

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