
Still, we're certainly down from the heady days of fifteen all in one group!
A thing I've been considering is that the planned dungeon complex (the hobgoblin fortress, aka Hezmog) is unlikely to be a worthy challenge for a group that will, all in likelihood, comprise players of 5th-6th level, or possibly even higher. In effect, play has "passed the dungeon by".
From that perspective, the Hinterlands group have effectively "won" by outgrowing the original setting. On the otherhand, the setting itself has grown in different ways to accomodate them. However, if I ever want to write up Hinterlands and the Hezmog dungeon in order to get it "out there" for others, then perhaps I should focus on recruiting a fresh bunch of neophyte PCs to throw at it? Not sure what this means for the existing PCs who are forging a whole new destiny for themselves.
What do you guys think?