danhem wrote:Ulric will look over the sword but does not touch it, searching his memory for any recollection of a similar looking blade in his various studies.
As of the change over to the Delving Deeper rules, it's time to revisit the
identify function. I've just added house rules to cover this at the bottom of the page
here.
The pertinent part for the in-game thread right now is this:
Given a turn of uninterrupted study, any player can identify any enchanted item usable by his class with a throw of 5 or 6 on a six-sided die excepting that; magic-users alone can identify miscellaneous magic items, potions, rings, and intelligent magic swords this way, and; elves of any class can identify boots and cloaks of elvenkind this way.
This presumes that members of each class will best know the storied artifacts of their particular profession. Of course, magic-users can employ sorcery where reputation or memory fails (see the linked house rules).
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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