07 - Exploring Tor-Xonor: The Lower Caves

Mgtremaine's World of Tybor PBP

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Post by okruse » Tue Jul 15, 2014 1:44 am

Re: 07 - Exploring Tor-Xonor

Phadian

"Lets go north, we have been left traversing and no reason to alter that. Maybe we should get a simple map of the branchings going so we can get back out of here."

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Post by ehiker133 » Tue Jul 15, 2014 1:51 am

Re: 07 - Exploring Tor-Xonor

Rhegaer the Red

Rhegaer nods at the suggestion to go north. "Sounds good."
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mushgnome » Tue Jul 15, 2014 8:45 pm

Re: 07 - Exploring Tor-Xonor

"North works for me," agrees Urist. He hoists his hammer and leads the way.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by doctorx » Tue Jul 15, 2014 9:08 pm

Re: 07 - Exploring Tor-Xonor

Hagwen

leaves the unconscious goblin tied up in the captured chamber and grunts her assent to head North.

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Post by merias » Tue Jul 15, 2014 9:19 pm

Re: 07 - Exploring Tor-Xonor

North is fine with Alrik.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Wed Jul 16, 2014 5:13 pm

Re: 07 - Exploring Tor-Xonor

The group moves into the Northern tunnel, cautiously advancing, knowing full well that there are goblins around every corner.......

The tunnel runs somewhat jaggedly Northward for 150 feet before it spills into a cavern opening. The cavern happens to be the home of some more goblins, are they surprised?

mgt's roll comes to 2 [2 on 1d6] - NO

Are they alone?

mgt's roll comes to 2 [2 on 1d6] - Yes

Round 1 begins with the party coming through the south opening into a 50 feet wide circular cave. Before them are 5 Goblins, alert, armed with crude swords and spears, and ready for battle... There is another opening on the Northside of the cave leading off into darkness......

ACTIONS!
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by CursedDice » Wed Jul 16, 2014 11:32 pm

Re: 07 - Exploring Tor-Xonor

Coln

Pushes Aurora back and takes a shot at the closest target.
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

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Post by mushgnome » Wed Jul 16, 2014 11:59 pm

Re: 07 - Exploring Tor-Xonor

Urist knows what to do! He crouches so others can lob their missiles/magic. When melee ensues, he will rise and bash with his hammer.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Thu Jul 17, 2014 1:18 am

Re: 07 - Exploring Tor-Xonor

Rhegaer takes a spot behind the dwarf so he can attack over his head with his spear.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Thu Jul 17, 2014 1:44 am

Re: 07 - Exploring Tor-Xonor

Phadian

Takes the rear guard - alert to anything sneaking up on us from behind, it is a bit crowded up front. If combat moves a bit into the cavern will follow in with staff to engage a target.

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