Post
by waysoftheearth » Tue May 20, 2014 6:46 am
On the northern part of the wall
Olaf seeks to put a silver arrow into the monster that comes galloping at him, but it is on him all too soon heroic combat: 1d20=14 vs AC6 (shield doesn't count while firing); hit; 1d6=4 and punishes him with 4 hit points of damage. Olaf can't fire his bow back in melee combat, but fortunately for him Dieter comes storming across the wall to assist him 1d20=6 but he can't cover the distance in time (he'll be in the fighting next turn). Torben comes running from the other direction 1d20=11 but will likewise make the fight proper next turn.
Meanwhile Ulric tries to defend himself as he back-peddles out of danger wolf-man 1d20=17; hits; 1d6=4 but his defense is no match for the savagery of the wolf-man and he suffers 4 hit points of damage on his retreat before Dorgan and then Gustave shove by him on the narrow wall.
Dorgan is in the leading position then and counter attacks d20=5 but there's little enough space to swing a pipe, let alone an axe! Gustave can't attack over Dorgan's head and the catwalk is too narrow for two to fight abreast.
At the very same time Beringar gets the fright of his life; the nightmare creature bounds at him as he is exchanging bow for spear--he ain't got time to set himself proper to take a charge but he somehow manages to offer the dagger-point of his weapon to the on rushing monster 1d20=1, but he's all thumbs when it matters and his thrust is ill-aimed and deflected in a flash. And then it's all over him Berigar is yet a normal type so it gets four attacks; will this be his end? Heroic combat: 4d20=16,11,19,4 vs AC4; 2 hits; 2d6=3,6=helmet loss and 3 damage Beringar scarcely holds his own as he is battered fiercely. His helmet is knocked from his noggin and tumbles over the wall and into the orchard, while he suffers 3 hit points of damage.
On the southern part of the wall
Desmond/Mondes d6=5 escapes the notice of the two slavering wolf-things that noisily clamber onto the roof (apparently it pays to be small!) and fling themselves toward Josiane, who boldy tries to prevent them from contacting Wen and Armando who are at that very moment slipping by behind her. "Face me! Fiends!" she yells, and they verily come crashing against her.
Armando has not time to fling his potent vile safely and, truth be told, scarcely holds his balance as he totters precariously along the wall-top immediately behind Josine as the wolf-men smash into her!
Desmond/Mondes closes behind them as they meet Josiane with a brutal clatter, but unseen to him, a third and most canny wolf-man creeps over the lip of the roof whence he had just come and prepares to pounce. But unseen to HIM Highbough has anticipated exactly this eventuality, and is waiting to waylay him...
Everything happens.
Two werewolves attack Josiane heroic combat: 2d20=20,10 @-4 vs AC6; one hit, one miss despite parry but no counterstrike because Josiane's sword is medium; 1d6=3 for 3 hit points of damage.
Highbough blinks across the intervening space to attack the canny wolf-man by surprise with the Ire Spear heroic combat: 1d20=9 @+5; hit; 1d6=3 dealing 3 hit points of damage, the wolf-man is surprised so cannot respond.
Desmond/Mondes attacks a wolf from behind 1d20=14 @+5; hit; 2d6=4 striking it with his silvered dagger for 4 hit points of damage.
Armando and Wen have kept out of harm's way this turn (a very good thing).
And Finally
And now Ulric's remaining two missiles come scorching back at the fray 2d20=18,12; both even rolls so only enemy are targeted; one hit; 1d6=5 and one punches for 6 hit points of damage! The other missile overshoots dramatically, and begins another a wide skidding turn somewhere out over the orchard.
But nobody spares it a thought, for there comes a catastrophic din--as if the Gods were blasting a mighty horn--and then even that is drowned in the cacophony of the rear wall of the chapel collapsing in a great cloud of dust and rubble!!
What next?
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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