Post
by mgtremaine » Sat Feb 01, 2014 11:53 pm
Surprise Round 1:
The party scatters into position as best they can. The Gnoll lumbers thru the Archway and puts the barrel on the floor with a grunt. As straigtens up he sees the some of the party but by then it is too late. Missile attacks are launched at the first opportunity...
All attacks get an additional +2 to hit
Rhegaer
eAsp:roll 1d20 + 2 +1
mgt's roll comes to 12 [9 on 1d20 + 2 +1]
Hagwen
eAsp:roll 1d20 + 2 +1
mgt's roll comes to 16 [13 on 1d20 + 2 +1]
Coln
eAsp:roll 1d20 + 2 +1
mgt's roll comes to 20 [17 on 1d20 + 2 +1]
Phadian
eAsp:roll 1d20 + 1
mgt's roll comes to 3 [2 on 1d20 + 1]
Alrik
eAsp:roll 1d20 + 1
mgt's roll comes to 17 [16 on 1d20 + 1]
Everyone aims true except Phadian, perhaps his injury makes his slingling arm cast wide....
eAsp:roll 4d6
mgt's roll comes to 20 [6 5 4 5 on 4d6] - DEAD
The gnoll has only a moment of time to express his surprise, in the form of challenging roar, as the volley of missiles ended his live.
Even as he falls Rhegaer and Hagwen who are closest to the Archway spot another figure just on the edge of light, he is robed in Black, Human in size, his hands are free.
Actions for Round 2
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]