Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
The battlefield is an all-in-melee. Anyone can more or less be anywhere within the snarl of combat within a one minute turn, so an area effect such as the Anthracite Sufferance would hit randomised targets. Since Ulric has some kind of control over directing it (by sweeping his hands in an arc, like thus), I'll allow that he could stagger the odds of hitting enemy to 2/3 and friends to 1/3 (if you so described this intent in your casting of the spell).danhem wrote:OOC: Thanks for the cover DoctorX. Let's hope some of us get through this to patch you up.
Ways, what is the general layout of the battlefield? Can Ulric cast the Anthracite Sufferance at the wargs near him and not risk hitting his comrades?
I must have laughed out loud for a good minute at this...waysoftheearth wrote: Since Ulric has some kind of control over directing it (by sweeping his hands in an arc, like thus)...
OOC: Sounds like a good deal, right guys? Guys? Hey where did everyone go?waysoftheearth wrote:I'll allow that he could stagger the odds of hitting enemy to 2/3 and friends to 1/3 (if you so described this intent in your casting of the spell).
Good question... let's say it functions in much the same manner as the very similar 1st level magic-user spell: Color Spray.danhem wrote:How many targets could be hit by the spell?
So the implication is that the Anthracite Sufferance will hit 2-7 creatures.##### Color Spray
(affects: special, duration: 2-12 turns, range: 12") 2-7 seeing creatures are rendered unconscious by a dazzling glare of clashing colors. Those nearest to the magic-user are always affected first, sheltering those farther back. Heroic-types are allowed a saving throw versus spells to negate the effect and superheroic-types are unaffected.