(053) Moonshine

Waysoftheearth's Hinterlands PBP

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Post by Tonneau » Tue Jan 21, 2014 3:16 am

Re: (053) Moonshine

"Ha haaaa!" cries Gustave as he whips the goblin's intestines from his blade, only to catch a warg's tooth in his thigh.

He glances down at the dented cuisse, and the slobber now oozing down his leg.

Pupils dilate.

"You dare bite The Gustave?" he says incredulously, sniffing vigerously in through his nostrils.

"I will have your head doggy - ha!" he cries, and launches into a frenzied barrage of ire-fuelled swordplay.
[f=59]Wraislin [Intellectual Conjurer, MV 12′′, AC 9, HD 2, hp 8, FC 2 men, SV M3, N] [/f]

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Post by verhaden » Tue Jan 21, 2014 1:03 pm

Re: (053) Moonshine

Torben

Torben cries out in pain as the warg tears into him. He rebuffs the creature, and with a flick of his fingers he deploys the clasp on his shield strap and brings it to bear. He hunkers down in a defensive stance, wild eyed and body shaking with adrenaline as his leg bleeds freely. His knuckles turn white as he grips his spear, attempting to keep the beast at bay.
Last edited by verhaden on Tue Jan 21, 2014 6:01 pm, edited 3 times in total.

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Post by mushgnome » Tue Jan 21, 2014 2:57 pm

Re: (053) Moonshine

This seems to be going well, thinks Highbough as he prepares to thrust his spear at the nearest enemy.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by doctorx » Tue Jan 21, 2014 7:20 pm

Re: (053) Moonshine

"Aaaahhh..!!" hisses Josiane as the goblin spears take their toll. But her eyes burn bright with an angry grey fire as two of the enemy fall headless on the greensward...

Staggering, but still upright, the Vagabond Knight attempts to keeps one eye on the enemy while simultaneously casting about for a fallen shield to scavenge, acutely aware of her lack of armour.

If she has the time and the breath, she offers up a prayer.

She will fight defensively this round, watching to see if Ulric's awesome display of sorcery has done enough to scatter these vermin. She will do what she can to shield the sorcerer from enemy attacks.

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Post by sully » Tue Jan 21, 2014 7:24 pm

Re: (053) Moonshine

mushgnome wrote:This seems to be going well, thinks Highbough as he prepares to thrust his spear at the nearest enemy.
OOC=You should have a dazed and prone goblin rider very close to you. If you win initiative, you ought to have a great chance of killing him before he rises...
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by mushgnome » Tue Jan 21, 2014 11:41 pm

Re: (053) Moonshine

sully wrote:
mushgnome wrote:This seems to be going well, thinks Highbough as he prepares to thrust his spear at the nearest enemy.
OOC=You should have a dazed and prone goblin rider very close to you. If you win initiative, you ought to have a great chance of killing him before he rises...
Good idea! If there are any dismounted warriors in his reach, Highbough will target them preferentially. :)
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Post by flightcommander » Wed Jan 22, 2014 1:44 am

Re: (053) Moonshine

Armando pockets his sling and draws his short sword, intending to focus on defending himself and the halflings ...
[f=4]Morin the Fighter/Medium (MV 12", AC 7, HD 2-2, hp 8/8, FC Man+1, N) scimitar+lantern[/f]

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Post by coffee » Thu Jan 23, 2014 2:33 pm

Re: (053) Moonshine

Dieter finds himself properly angry, for the first time in days.

He doesn't start these things; he merely finishes them. (Now I feel sorry for the goblins!)

He will lay about with a will, slaying the wargs first and the goblins after. And when they break and run, he will chase them down, using his ring to leap after them, until as many as possible lie dead at his feet.

So, yeah, business as usual.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by waysoftheearth » Fri Jan 24, 2014 11:36 am

Re: (053) Moonshine

Wen, Torben, Josiane, Dorgan, Desmond/Mondes, and Armando all turtle down into defensive positions; Desmond blasting blindly on his silver whistle while Dorgan clangs his shield defying the enemy to challenge him. Ulric dives deeper into his sorcerous trace conjuring improbable missiles as Gustave, Highbough, Dieter, and Guntram launch into a counter offensive, spears and swords dashing against goblin shields and wolf hides as they press for any advantage.

The company momentarily seem to have the initiative as the remaining goblin riders hesitate and a number of wargs round for another pass. They seize it and Ulric send four eerie-dark missiles from the void at the nearest goblins in the churning fray, blasting three goblins clear out of their saddles--their entrails preceding them in a puce splatter-- (3 dead) and glancing the skull of a fourth with a like missile (-2 hp).

But the wargs are so many! Everywhere our fighters turn there is a warg, fangs, jaws, and claws tearing and flashing in the snarl of melee. Dieter slashes open a howling warg's flank (-5 hp), but his fellows make no inroads; the goblins blocking out blow after blow with their shields and cleavers. And while they press, those defending suffer a grueling assault! Dorgan taunted them, and the wargs come! His cries are drowned in the din as (it seems) all the world's wargs fall upon the lone dwarf, battering against him (-5-6 hp, no helmet). Somewhere in the knot of defenders, Josiane sees Ulric is rent again (-2 hp), and throws herself into harm's way too protect the grim-faced enchanter, saving him from a mortal blow (-6 hp, no helmet)... and Josiane knows nothing more.

The battle field is a wrecking yard; the noise seems impossible to bear.

Unseen to those engaged, the two warg-riders in the lead group who were not incinerated have already turned and run off at a full gallop...


| Mechanics for the second combat turn:

Ref checks enemy morale: Warg losses are 5/19, less than 1/3, so no morale check required for the wargs.
Goblin losses are 8/19, more than 1/3, so morale will be checked at -1 for loss of Him That Spoke, and -1 for daylight.
2d6-2=6 so the goblins will fight defensively, but the wargs are still eager as ever.

Initiative is checked: PCs 1d6=4, wargs 1d6=3. The players have the initiative.

Ulric's sorcerous fulmination 4x1d6+1=6,5,7,2 damage. Three goblins are slain, ref rolls hit points for the 4th goblin; 1d6-1=4; so it is wounded.

Dieter; 2d20=10, 17; hits a warg 1d6=5 for 5 damage.
Gustave; 2d20=2, 12; misses a goblin; only because they are on the defensive.
Highbough; 1d20=12; misses a goblin; only because they are on the defensive.
Guntram; 1d20=2; a hopeless miss!

Reaction roll to Desmond's whistle 2d6=7; no notable response...

The Goblins are on the defensive, so no attacks but AC5 this turn.

Warg attacks are randomised in the melee:
1=Wen, 2=Torben, 3=Josiane, 4,5=Dorgan (who's calling them in), 6=Desmond/Mondes, 7=Armando, 8=Ulric, 9=Gustave, 10=Highbough, 11=Dieter, 12=Guntram...

12d12=2,3,4,4,4,5,6,7,8,9,10,11.

So the warg attacks are:
Torben (d20=3, miss),
Josiane (d20 vs AC6=16, hit),
Dorgan x4! (4d20 vs AC1 due to defense=20,16,19,12, two hits),
Desmond/Mondes (d20 vs AC2=9+4, miss),
Armando (d20=3, miss),
Ulric (d20 vs AC5 due to Josiane's defense=20, hit),
Gustave (d20 vs AC3=13, miss),
Highbough (d20=7, miss)
Dieter (d20=9, miss).

Damage is rolled for hits versus:
Josiane=6, alas she has no helmet (would have ablated it)
Dorgan x2=6,5, alas he has no helmet (would have ablated the 6)
Ulric=2.


Warning Signs

Josiane is incapacitated on exactly 0 hit points!
Ulric has 3/8 hit points.
Torben has 2/8 hit points.
Highbough has 6/6 hit points. |
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by verhaden » Fri Jan 24, 2014 2:28 pm

Re: (053) Moonshine

Torben

Torben will move to defend Josiane's fallen body and Ulric from further harm. He shoves his shield into the wargs and thrusts with his spear, looking for blood.

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