Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
I think this is the key. The worgs are tough but if we take a few of them out, the goblins should break and run.verhaden wrote:Well, we could always hope for a morale check to go our way if Ulric's fireball goes off and if we can outlast the initial onslaught by taking out a few more.
Forcing a morale check should definitely be a priority!sully wrote:I think this is the key. The worgs are tough but if we take a few of them out, the goblins should break and run.verhaden wrote:Well, we could always hope for a morale check to go our way if Ulric's fireball goes off and if we can outlast the initial onslaught by taking out a few more.
The good news is that goblins suffer a -1 morale adjustment in daylightmorale would be checked when a deadly trap is sprung, when attacked by surprise, when losing a battle (at one-third losses), when a leader is slain, captured, or routed, and so on.
danhem wrote:Yes, breaking the goblins morale is the primary purpose of the fireball. If Ulric can vaporize a third of their force along with their leader in the first round the rest may break and run.
If that doesn't do it, Ulric can still cast four "magic missiles" in one round (he may be able to take out four more goblins in a single round with this one), a sleep spell, and his tried and true "flamethrower" spell.
Of course he has to stay alive long enough to do all of that.
Here's hoping.