Post
by waysoftheearth » Thu Jan 16, 2014 10:23 pm
...okay, but the return trip to the ruin just got interesting...
Progress for the main company is frustratingly slow with the blind hobbits needing continual guidance across the undulating heath, tripping and stumbling their way thru the sturdy tufts and shrubs, and tough, thick grass almost to waist high (for the halflings). Dorgan too, is struggling with his blistered feet...
| Now an encounter has occurred. Ref rolls for number encountered, and determines that the monsters are not surprised, but rolls to determine whether the PCs are surprised: d6=4 so they are not. Now roll to determine encounter distance: 2d6=3 so it's 30 yards! |
...as weary column battle their way toward the crest of a gentle, heath-thatch of a rise -- expecting to then find themselves about half a mile from the ruin -- they hear rough voices, then immediately thereafter stop in their tracks as a troop of warg riders hove into view, reigning in atop the rise 30 yards in front on them with their vicious mounts snarling and spitting.
You see four of them on the ridge right away; ugly, fang-faced, grey-green skinned goblin fighters (not the civilised sort you'd see about the streets of Ket) mounted on brute-looking hyena/wolves the size of mules. By the sound of it there are more of them beyond the crest too.
"Looky here," snarls the first goblin, "We got more man-things makin' a break fer it!" The giant wargs growl and bare their awfully salivating fangs...
| The game shifts seamlessly into combat turns (of one minute duration); what do the weary PCs want to do? |
[f=32]
Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak,
lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges;
torch[/f]
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