Combat Round 1
Kiplyn uses his quick reaction time to fire a sling shot before the group is overrun. The stone causes minor damage to the undead creature, which doesn't flinch or even seem to notice.
And then just like that, the ghouls close the distance to melee range.
The first undead (the older "original" ghoul, the one that Kiplyn wounded with his sling) takes an unbelievable amount of punishment but finally succumbs to a series of fierce blows from Dame Simonetta, Wilbur, and Willie.
This leaves Dougal to attack the second ghoul (the younger "spawn") with his nimble swordplay, but he fails to inflict any significant damage on the creature impervious to pain.
The slavering creature is all over Dougal! It snaps and claws at him, but he is just barely able to fend it off with his parrying dagger and dance out of its reach.
And so ends Round 1. Any special instructions for Round 2? Or is the plan just to hit hard with your melee attacks? Is everyone on the front line, or does anyone hold back for safety?
Initiative: Party 5, Ghouls 1
Kiplyn (sling) 15 hit 1hp
Dame Simonetta 19 hit 3hp
Wilbur 15 hit 6hp
Willie 13 hit 1hp KILL (took 11hp to kill it, ghouls are 2HD creatures, and this one rolled well on hit points)
Dougal 1, 4 miss
Ghoul vs Dougal 10, 4 miss