climbs one of the stalagmites (so he is above the puffball canopy) and has a good look around the cavern.
The only other exit is to the northwest (the direction the spider-goat went). It is interrupted by a great chasm of unknown depth. The discarded scraps of old rope and rusted iron spikes suggest that other adventuring parties throughout the years have attempted to climb across the chasm. At the edge of lantern light, Beppo can see that there is another ledge on the far side of the gulf, and it should be possible to continue on to the west.
The spider-goat is visible 50' down the chasm. By the yellow glow of the Faerie Fire spell, the party can see a substantial web down there, that looks almost like the net to catch a flying trapeeze artist. The web is cleverly positioned to snare any plummeting Hobbet Heroes who fail their climb checks while crossing the void!
OOC: Faerie Fire duration is 4 rounds/level so I rule there are 2 rounds left.