10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Post by merias » Mon Sep 21, 2015 10:59 pm

Re: 10 - Tor-Xonor the Upper Ruins

"A wise choice indeed, the lower entrance it is," Alrik says.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Thu Sep 24, 2015 2:17 pm

Re: 10 - Tor-Xonor the Upper Ruins

Quickly and quietly the group makes it way to the second staircase following the route the took last time. Down and down they empty into the StrorageRoom. From here they have a choice left passage (where there was Orc guard post) or right passage which was on checked. Which way?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by okruse » Fri Sep 25, 2015 3:12 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

ooc - mudmap of this area is on page 12

Scratches head "Perhaps a quick check of the rooms to the left to make sure they are still empty of evil spawn and then explore the passage to the right out of the store room."

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Post by ehiker133 » Fri Sep 25, 2015 1:39 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer shrugs, "We know there are more orcs to the left... maybe we should see what is to the right?"
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mushgnome » Mon Sep 28, 2015 2:46 pm

Re: 10 - Tor-Xonor the Upper Ruins

"I vote we go right to explore new territory," suggests Urist.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by merias » Mon Sep 28, 2015 2:49 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik agrees, to the right.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Mon Sep 28, 2015 10:23 pm

Re: 10 - Tor-Xonor the Upper Ruins

The vote is passed around, the party decides to check the right passage. The travel north a ways until they find a door on the right. The corridor continues on as well. A dim light seeps on the wooden door and you here the distinct sound of metal being filed through the doorway....


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[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
Joined: Sat Sep 28, 2013 3:04 am

Post by okruse » Wed Sep 30, 2015 1:54 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian

Signals to dim our lantern. Looks intently at the door.

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Post by ehiker133 » Wed Sep 30, 2015 2:11 pm

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer waits for everyone to ready their weapons, then he forces open the door, attempting to surprise whatever is inside.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Sep 30, 2015 2:44 pm

Re: 10 - Tor-Xonor the Upper Ruins

Urist is ready with his hammer to pummel whatever is on the other side.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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