Moderators: ehiker133, waysoftheearth
Minor change, but I think your Elf CON should be 5 (2 3 1 changed to 1 3 1)Eris wrote:Eris' Rolls Modified for the Races
..Human.....Elf....Dwarf...Hobbit
.....12.........9......12........9......Strength
.....12........12......12.......12.....Intelligence
.....10........12......10.......10.....Wisdom
.....12.........4........8........5......Constitution
......7.........8........7........8......Dexterity
......7.........7........5........7......Charisma
......4.........4........4........4......Gold
All in all, pretty mediocre all around. Any advice on what I should play?
I'm thinking, Human Fighter or maybe Human MU?
The first thing you do is pull out one of the sets of rolls to be your starting coin. Then all of the other rolls are considered for your stats, in order. So, for example, say you wanted to start out with the MOST starting coin possible. You pull that second set of rolls out and start with 160sp. Then the next set would be your INT, then WIS, CON, DEX, CHA. THEN you apply your racial bonuses/penalties.mushgnome wrote:Mushgnome's Rolls Modified for the Races
..Human.....Elf....Dwarf...Hobbit
......9.........7......9........7......Strength
.....16........16......16.......16.....Intelligence
.....12.........8......5........5.....Wisdom
......8.........7.......10........7......Constitution
.....13........14.......13.......14......Dexterity
......6.........6........5........6......Charisma
......9.........9........9........9......Gold
Reminds me of Highbough!
If I understand the rules correctly, I could also use the 9 for my starting coin, and then 16 becomes Strength?
ps How does the "evil twin" option work exactly? Do 1s become 6s, 2s become 5s, etc. and then racial adjustments are applied?
So if a Ratcatcher (PR = WIS) has a Wisdom of 12, does he have a Wisdom of 13 for the purposes of determining XP Bonuses for PR? (Wis 12 = +1 bonus to PR for XP determination, Wis = 13 for PR)Each 2 points of wisdom beyond 10 will add 1 point to the character’s prime requisite for the purpose of calculating experience points earned. Wisdom is the prime requisite for clerics and functions as does intelligence in determining what course of action a non-player character should take.
The dual/treble-classed XP tables I posted here are slightly out of date, because the XP for M-Us and Clerics to reach 2nd level will be off by 100 XP. Also, note that Rat-Catchers require cleric XP rather than thief XP. However, it's pretty straight forward to simply divide your current XP total by two and rank yourself on each class with half your total XP.mgtremaine wrote:The Combined NON-Human XP charts you made are out correct? You now divide xp evenly and keep 2/3 running totals, 1 for each class.
It's a feature of (3LBB) OD&D that there are no ability score "requirements" for any class. I've decided to stick with that for the Ranger. However, the ranger will get an XP penalty for low str, wis, or con (but no XP bonus for high scores). Yes, your scores look good for a ranger.mgtremaine wrote:Ranger class details?....I might have one by stats.
Yes.mgtremaine wrote:Cleric/Magic-user starting spells are based on Languages Known Chart still? (Int for M-U, Wis for Cleric)
Yes, a challenging result, for sure. Looks like you could make a respectable elf M-U or gruff Dwarf fighter? Or you could invoke the Evil Twin rule, in which case your scores (as a chaotic Man) would be something like 9, 9, 11, 15, 14, 14, 16Eris wrote:All in all, pretty mediocre all around. Any advice on what I should play?
Yes.mushgnome wrote:If I understand the rules correctly, I could also use the 9 for my starting coin, and then the other scores move up one line, so 16 becomes Strength, etc. ?
The EVIL TWIN:mushgnome wrote:How does the "evil twin" option work exactly? Do 1s become 6s, 2s become 5s, etc. and then racial adjustments are applied?
Yes.ehiker133 wrote:So if a Ratcatcher (PR = WIS) has a Wisdom of 12, does he have a Wisdom of 13 for the purposes of determining XP Bonuses for PR? (Wis 12 = +1 bonus to PR for XP determination, Wis = 13 for PR)
Yes. His total XP bonus would be +10%.ehiker133 wrote:If I had an elf MU/RC with a INT of 12 and a WIS of 12, does he get a 5% PR bonus for MU XP (PRINT=13) and a 5% PR bonus for RC XP (PRWIS=13)?