Post
by mgtremaine » Tue Aug 26, 2014 8:41 pm
To make easy lets just say
Urist -> Rhegaer -> Coln
You also have 2 dogs which is helpful.
All the mundane tasks of camp setting our done, the spell casters retreat to a state mediation and reflection after some food. The perimeters are walked and reworked. The night darkens.... Even at this distance the presence of the ruins can be felt, a cold void in the night that call out to you. There are noises some real some imagined. A slow creeping fear sets in.....
Encounter Roll.... (5-6 on d6 in the area of Tor-Xonor)
mgt's roll comes to 1 [1 on 1d6]
Despite the obvious dangers the party manages to spend the night in peace, hidden away in their camp.
POP POP POP levels are gained.
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]