Dame Simonetta, what is your next action? You can take another swing with your sword if you like, but the darkness gives you -4 penalty on your attack.
Willie has his back to the wall and is wielding his axe defensively. He edges to the right (northeast) so his friends can get through. Willie got a quick look into the cavern before the lantern was snuffed out, so he knows Simonetta's position and won't chop her with his axe. The lantern rolled about 15' northwest (number 2 on the map) before the creature stomped it out, and that's where Simonetta and the spidergoat are currently locked in melee. Only Willie knows this.
Dougal is next through the passage and into the open cavern. By the time he gets there, the lantern is out and the cavern is pitch black. Dougal is following Willie by touch and feels Willie move to the right and draw his axe. Dougal follows suit and draws his own weapon, but he doesn't have bearings on the spider-goat, and is worried about stabbing one of his friends in the dark. What does Dougal do next? Does he follow Willie to the right, does he go left, step forward, hold position, etc.?
Noh can see the faint flicker of Tet's torch behind him, but he is crawling forward into total darkness. He's coming to the end of the tight squeeze. Tiny Carc has been navigating the passage with ease, hopping ahead of Noh, and seems undeterred by the underground environment. When Carc hears the sounds of danger ahead, he instinctively sounds a warning caw to his master. What would Noh hope is his raven's general default behavior in combat? Would he want him to ride on his shoulder, or to fly to a safe perch, or to peck out the opponent's eyeballs, etc.?
Kiplyn is getting a fair amount of light from Tet's torch and can see Noh's feet in front of him. He has his dagger out, but there's nothing he can do to help right now.
Tet huffs and puffs as fast as he can.
A quick note to all players that I allow lighting a torch or lantern as a 1 round action (but you can't combine it with a move action).
And yes @rredmond, Spider Goat was inspired by The Simpsons.
In-character, Noh knows nothing about spider-goats. It is like no natural creature he's ever heard of. Intuitively, he would not be surprised if it displays the ability to climb on ceilings and walls.
I allow and encourage druids to use their plant-school magic on fungi. I could easily imagine a group of giant puffballs pinning or subduing a creature. That would be a great use of the Entangle spell in my opinion (assuming that Noh has eyes on the puffballs and the target, which he currently does not.)