Charcter Generation and House Rules

Mushgnome's Hobbet-centric PBP

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Posts: 93
Joined: Mon May 20, 2019 2:27 pm
Location: New Jersey

Post by rredmond » Fri May 24, 2019 4:02 pm

Re: Character Generation and House Rules

How's this for a start? I get to memorize 1 first level spell, correct? And we are first level?
Name: Noh’won the Wiser
Nickname: Noh
Class: Druid
Level: 1 (0/2400)
Alignment: Neutral

S:11 I:09 W:13 Co:15 D:09 Ch:15

Class Notes:
  • MU Attacks/Saves
Spells:
  • Animal Friendship (known)
  • Detect Magic
  • Detect Snares & Pits
  • Entangle
  • Faerie Fire
  • Invisibility to Animals
  • Locate Animals
  • Pass Without Trace
  • Predict Weather
  • Purify Water
  • Shillelagh
  • Speak With Animals
Gold: Start:110 (10, 1, 1, 3, 2, 15, 1, 12, 1, 10, 24 = 80) Current: 30
Equipment:
  • Leather Armour
    Wooden Shield
    Cudgel, Sling
    Backpack
    - Bedroll
    - Rations, 1 week
    - Wineskin (water)
    - Oil (6)
    - Tinderbox/Flint/Striker
    - Flask of Holy Water
    Lantern
Last edited by rredmond on Wed Jun 05, 2019 3:26 pm, edited 2 times in total.
Nobody ever catches Nuth.
Learned spell for today: Entangle

Posts: 1619
Joined: Tue Sep 17, 2013 11:12 pm

Post by mushgnome » Sat Jun 01, 2019 4:53 pm

Re: Charcter Generation and House Rules

This looks perfect. Welcome to Noh’won the Wiser! :)

You start at 1st level, with one 1st level spell per day.

Please make any final adjustments, and then copy your character sheet to this thread: http://forum.immersiveink.com/viewtopic.php?f=47&t=836

And then you may join the game here: http://forum.immersiveink.com/viewtopic ... 633#p30633

Posts: 93
Joined: Mon May 20, 2019 2:27 pm
Location: New Jersey

Post by rredmond » Sat Jun 01, 2019 9:37 pm

Re: Charcter Generation and House Rules

Okay cool, I think I want to add a bit more equipment. Not a lot, just a bit.
Pancakes, that'll be an interesting change than the vegetable bounty that the forest has been sustaining Noh with. ;) Ah the forests, where the dew drops cry, and the cat's meow.

And Animal Friendship will be his normal walking-around spell, of course. Not while he's on a grand adventuring, just when he's tooling around and/or communing with nature.
Nobody ever catches Nuth.
Learned spell for today: Entangle

Posts: 1619
Joined: Tue Sep 17, 2013 11:12 pm

Post by mushgnome » Fri May 08, 2020 1:00 am

Re: Charcter Generation and House Rules

@mgtremaine here are your stat rolls. The way it works, I rolled six potential PCs for you. Choose your favorite set of stats, and then the other five are in reserve, should you need to create a replacement PC.

S:10 I:11 W:9 Co:11 D:11 Ch:12 Gold:90
S:10 I:9 W:5 Co:9 D:15 Ch:6 Gold:110
S:8 I:13 W:10 Co:10 D:4 Ch:12 Gold:100
S:9 I:11 W:13 Co:7 D:6 Ch:14 Gold:100
S:13 I:14 W:11 Co:9 D:14 Ch:10 Gold:110
S:9 I:9 W:12 Co:13 D:11 Ch:14 Gold:150

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Location: Vancouver, BC, Canada

Post by kipper » Fri May 08, 2020 2:36 pm

Re: Charcter Generation and House Rules

Roll me up some characters please!

Posts: 1619
Joined: Tue Sep 17, 2013 11:12 pm

Post by mushgnome » Fri May 08, 2020 4:28 pm

Re: Charcter Generation and House Rules

@kipper here are your stat rolls. You know what to do! :)

S:8 I:9 W:16 Co:15 D:11 Ch:7 Gold:110
S:7 I:15 W:10 Co:9 D:11 Ch:10 Gold:120
S:7 I:13 W:8 Co:11 D:6 Ch:8 Gold:70
S:12 I:9 W:12 Co:11 D:9 Ch:12 Gold:110
S:10 I:14 W:15 Co:10 D:9 Ch:12 Gold:120
S:13 I:17 W:10 Co:7 D:13 Ch:7 Gold:80

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Location: San Diego, Ca

Post by mgtremaine » Fri May 08, 2020 6:31 pm

Re: Charcter Generation and House Rules

S:13 I:14 W:11 Co:9 D:14 Ch:10 Gold:110 <-- This block becomes


Kiplyn Sorefoot Hobbit Lawful Thief
S:13 I:14 W:11 Co:9 D:14 Ch:10 Gold:110

+10% XP
+1 to hit with Missile DX
+3 Languages

A distant branch of the Farwalker family, the Sorefeet clan has most of the guile, wit and dexterity of their more famous cousins but they have never been a very robust. Some would claim they are lazy and prone to complain when others will listen about how hard they have worked or how far they have travelled, yet rarely are these facts true. The Sorefeet are comfortable members of the hobbit community they just prefer for others to do the hard stuff.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]

Posts: 387
Joined: Mon Jul 18, 2016 4:09 pm
Location: Vancouver, BC, Canada

Post by kipper » Fri May 08, 2020 8:13 pm

Re: Charcter Generation and House Rules

Dame Simonetta Clytie LaJolle

Female Halfling Hobbit Hobbet Fighter, Lawful
Level: 1 (0 XP)

S: 13 +5%XP
I: 17 +7 languages
W: 10
Co: 7 40% withstand adversity
D: 13 +1 to hit adj. with missiles
Ch: 7 max 3 retainers, -1 loyalty, -1 reaction

Weapons:
Sling (1gp)
Sword (15gp)
Main-Gauche (10gp)

Armour:
Mail (30gp)

Gear:
Backpack (3gp)
Extra set of clothes, high quality (10gp)
Signet ring (LaJolle family) (1gp)

Gold: 10

Dame Simonette is from a very well-to-do family which has recently fallen on hard times due to don’t you DARE even hint at it!! She’s rather thin (for a Hobbet) and has red hair. Unfortunately she’s often vain, pretentious, and a know-it-all. Her hoity-toity education hasn't prepared her well for the real world.

Posts: 1619
Joined: Tue Sep 17, 2013 11:12 pm

Post by mushgnome » Sat May 09, 2020 2:09 pm

Re: Charcter Generation and House Rules

I love both of these characters!

Let me double-check the numbers and update the spreadsheet. Then you can get started in-character.

Mike, you will of course need to pick out some weapons/armor/equipment.

The password is JOHNNYCAKES!

Posts: 1587
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Location: San Diego, Ca

Post by mgtremaine » Sat May 09, 2020 9:18 pm

Kiplyn Sorefoot

Name: Kiplyn Sorefoot
Nickname: Kip
Class: Thief
Alignment: Lawful

S:13 I:14 W:11 Co:9 D:14 Ch:10
Gold: 34
Silver: 5

Class Notes:
  • Backstab +4 To Hit for Double Damage
  • Thief Skills successful 3-6 on a D6.
Thief Skills:
  • Opening locks and foiling of magical closures,
  • Disarming small trapped devices such as spring-loaded poisoned needles,
  • Climbing almost sheer surfaces up or down at half normal movement rate,
  • Identifying noises behind closed doors,
  • Stealing or concealing items by sleight-of-hand,
  • Moving stealthily to pass or surprise enemies,
  • Hiding in nothing more than shadows,
  • Finding hidden or secret doors and passages.
Equipment:
  • Leather Armour, Small Shield
    Dagger, Sling
    Backpack
    - Sacks, Small (1)
    - Bedroll
    - Rations, 1 week
    - Mirror, Steel
    - Timber Stakes (6)
    - Torches (6)
    - Flute
    - Smoking Pipe
    - Pipeweed, pouch
    - Tinderbox/Flint/Striker
Background: A distant branch of the Farwalker family, the Sorefeet clan has most of the guile, wit and dexterity of their more famous cousins but they have never been a very robust. Some would claim they are lazy and prone to complain when others will listen about how hard they have worked or how far they have travelled, yet rarely are these facts true. The Sorefeet are comfortable members of the hobbit community they just prefer for others to do the hard stuff.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Zem the Dwarf Veteran (MV 7", AC 3/5, HD 2+1, hp 9/9, FC 2 Men1, L) mail+sh+helm, waraxe[/f]

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