Delve 14 aftermath

Makofan's Deep Dungeon Crawl PBP

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Post by Makofan » Thu Jun 20, 2024 2:38 am

Delve 14 aftermath

DELVE 14

MONSTERS
5 ghouls @ 200 xp = 1000 xp
2 gelatinous dice @ 400xp = 800 xp
1 wraith @ 500 xp = 500 xp
XP = 2300, divided by 4 = 575 xp each

TREASURE
3 gems @100 gp = 300 gp
309 s.p. = 31 gp
664 g.p. = 664 gp
TOTAL GP = 995, divided by 4 = 248 gp each (give the extra 3 gp to your mercs)

XP
Aldbane +5%, gets 864 xp, new total 18760
Rhod gets 823 xp, new total 17200
Franklin gets 823 xp, new total 12467
Maloof +10%, gets 905 xp, new total 5904

Maloof is now a level 4 thief, new hp 15
saving throws go up
Your gnome abilities are
lvl 1 - Light 3x/day
lvl 2: Color Spray 1/day
lvl 4: Phantasm 1/day

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Post by kipper » Thu Jun 20, 2024 3:01 pm

Re: Delve 14 aftermath

Excellent. I'm ready to head back, my vote is to head to the elevator and begin exploring Level 4.

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Post by Makofan » Thu Jun 20, 2024 5:15 pm

Re: Delve 14 aftermath

We may again have a mage for the next delve. We will see

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Post by mushgnome » Fri Jun 21, 2024 2:57 pm

Re: Delve 14 aftermath

I would be willing to roll up a magic user, if you think that's a good idea? I enjoy playing spellcasters, but haven't done it in a while.

1st level PC on the 4th dungeon level will be challenging, but if he dies horribly, then I can go back to playing Franklin.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Fri Jun 21, 2024 5:41 pm

Re: Delve 14 aftermath

I was going to give him 4000 xp, and of course the Wand of Fire and Wand of Cold. You CAN adventure without an MU, but is is nice to have some flexibility. At least Maloof has some spell-like abilities

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Post by mushgnome » Fri Jun 21, 2024 9:31 pm

Re: Delve 14 aftermath

If we have a new player joining, then welcome to the party! :)
Happy to let them play the MU and take the wands.

I'm just brainstorming here:
Maybe I could be an elf instead of a MU (so the new player and I don't step on each others' toes, thematically).
I feel like maybe, having reached max level, Franklin would scale back to part-time adventuring and only come along on the most dangerous delves (or when my new character is tied up with spell/item research).
Franklin would want the ring of invisibility to stay in play. Maloof gets my vote for ringbearer.
Balbo and Drogo might consider sticking with the party, we'll see.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Sat Jun 22, 2024 3:15 pm

Re: Delve 14 aftermath

I think what is most important, is for you, mushgnome, to do what you find most enjoyable, without worrying about the meta or the party composition, balance, need, etc

You have done fine so far. But there is absolutely no issue with parking your character for a while and bringing another one.

From this thread
viewtopic.php?t=681

I see a good MU in S:8 I:14 W:8 D:14 Co:9 Ch:5 Gold:140
and a good elf in S:9 I:11 W:11 D:10 Co:11 Ch:11 Gold:120

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Post by mushgnome » Tue Jun 25, 2024 4:21 pm

Re: Delve 14 aftermath

I have some character ideas but for now, Franklin is going to take one more 'victory lap' with the party. His excellent saving throws will come in handy as the party breaches level four!
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2937
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Jun 26, 2024 4:59 am

Re: Delve 14 aftermath

Of the 248gp spends Franklin spends 225gp on the following equipment:

100gp for 20 silver arrows, 10 each for Balbo and Drogo
225gp for 9 flasks of holy water, 3 each for Franklin, Balbo, Drogo
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2466
Joined: Thu Jan 08, 2015 7:53 pm

Post by Makofan » Wed Jun 26, 2024 12:02 pm

Re: Delve 14 aftermath

It's official. We have an elf coming along next expedition, using Wiglaff's magic items

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