Post
by mushgnome » Tue Jul 28, 2020 2:59 pm
OOC: Your DM forgot an important detail for the new players. Let's go back and insert this scene, chronologically, just as our Heroes climb the ladder out of the dungeon.
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The newest members of the Club are wondering, what to do with the treasure? (750gp and 130gp value jewelry)
Fortunately, there is a convenient system, which the veterans are happy to explain:
The restaurant's storeroom is full of crates, sacks, and barrels of flour, sugar, syrup, etc. If you know where to look, there are six nondescript-looking barrels, one each for gold, silver, copper, gems, jewelry, and miscellaneous.
Adventure Club members can use this facility to "bank" their treasure, or exchange it to easy-to-carry denominations. It operates on the honor system and there is never any transaction fee. If you are even thinking of stealing from the Bank, remember that Frederick retired as a max-level Fighting-Hobbet, and has a magic axe named Chopper!
The valuables are smuggled out of Hornpipe, back to your home villages, where they are melted down in the Hobbet forges to increase the prosperity of the community. Even ordinary items, like tools, adventuring equipment, or weapons, have value to improve the villagers' quality of life (and therefore your DM will award full xp), so don't be afraid to fill your scavenging sacks as you explore the dungeon!
But don't tell the Humans! If they knew the vast treasures under their feet, they would enslave the Hobbets and put them to work in the mines. It's happened before, and it can happen again. So hide the treasure, and let the Humans think all Hobbets are dirt grubbing turnip farmers. Sometimes there is safety in being underestimated.
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And now, back to our standard programming!
[f=59]
Stern (
Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]