
There are alot of people in this game. Many, it seems, unfortunately, are too busy to play their characters. I agree that real life must trump. But I do agree with some of Sully's concerns about XP going to character's that are close to becoming NPC's. The problem is, how to really know who will be able to return quickly or not?
What about just having them gain lower xp, to ensure a useful amount is provided the currently active group? I think you all are basically saying this anyways. Treat them as 'henchman' status; They aren't active currently, and other players/the DM are running their characters, so they get henchmen quality XP. I think that is fair, in my opinion.
When those players return, they still have characters, but they will just need to go adventuring and get caught up! Heck, I'm in that position right now. I would hope that people understand that the game still needs to go on for the other players and that they would be reasonable enough to understand why their characters only got a little, or no, XP.
I'm stating that I'm in favor of having the character's that have been played by our DM and other players recieve small amounts of XP or none for the current time. I also like the IOU analogy Sully presented... When they become active, they will again gain fair shares.
Perhaps, for those players, we can offer some 'severance' type stuff, too. IF those characters were key players in some of the loot gained/monsters killed in THIS xp that is being totaled, they still get quarter or half shares only... But when they return, and become active again, they are allowed first choice of the NEXT treasure and XP divisions to make up for 'losing out' of their rightful spots in THIS treasure division due to inactivity.
It's almost like the IOU situation. They can't be here now, to recieve their rewards, so we just plan for them to get recompensed later on when they CAN be here. Thoughts?
((Once this has been read, I'll cut this bit out of my previously edited post for cleanliness in this thread.))