07 - Exploring Tor-Xonor: The Lower Caves

Mgtremaine's World of Tybor PBP

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Post by CursedDice » Mon Jul 07, 2014 11:33 pm

Re: 07 - Exploring Tor-Xonor

mushgnome wrote:"Good boy, Squishy! You stayed away from the goblin and gave Daddy room to swing his hammer." Urist throws the dog a treat from his ration-bag.

He turns his attention to the others. "Well, the goblins know about us now, and that's that. We can hunker down here and let them throw wave after wave of expendables at us, or we can find their boss, root the tribe out of their lair, and take all their loot. My vote should be obvious. Are we done with this prisoner, or shall we ask it a few more questions?"
Coln

"Well, right now the 'prisoner' is in no condition to answer any questions..." nudging the unconscious body of the goblin.
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

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Post by mgtremaine » Wed Jul 09, 2014 12:56 am

Re: 07 - Exploring Tor-Xonor

Rhegaer lots the dead and comes up with mgt's roll comes to 23 [3 3 1 3 6 1 1 5 on 8d6] 23gp.....

Meanwhile Urist urges the party onward into the depths of the goblins caves. What does the group do?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by okruse » Wed Jul 09, 2014 1:28 am

Re: 07 - Exploring Tor-Xonor

Phadian

"Urist, we are going nowhere till we patch up that wound of yours."

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Post by merias » Wed Jul 09, 2014 11:25 am

Re: 07 - Exploring Tor-Xonor

"Yes, do tend to that wound, Urist. Then I agree we should go in search of whatever leader these cretins follow and dispose of him. I still have a few tricks up my sleeve,". Alrik says.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mushgnome » Wed Jul 09, 2014 11:37 am

Re: 07 - Exploring Tor-Xonor

"Fine," agrees Urist, "but make it quick, I don't want those goblins to die of old age!"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Thu Jul 10, 2014 2:56 pm

Re: 07 - Exploring Tor-Xonor

The party holds position at the three way intersection. Shoul brings the lantern closer so Phadian can work on Urist. Meanwhile the rest of you wait in silence ready for the next attack wave to come......

Phadian requires 1 full turn (10 minutes) to bind the wounds (+1 hp) or 3 Full Turns (30mins) to treat the wounds (+2 hp)

The first turn...
mgt's roll comes to 5 [5 on 1d6]

Passes with out encounters... (Urist gains 1hp)...

Continue working or move on?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by ehiker133 » Thu Jul 10, 2014 3:49 pm

Re: 07 - Exploring Tor-Xonor

Rhegaer the Red

"Let's move on. We need to take the fight to these goblins..."
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mushgnome » Thu Jul 10, 2014 9:14 pm

Re: 07 - Exploring Tor-Xonor

"Thanks, good as new!" says Urist. "Let's get a move on..."
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by okruse » Fri Jul 11, 2014 1:37 am

Re: 07 - Exploring Tor-Xonor

Phadian

Shrugs. "As you wish, but do not make me end up carrying your body out of here."

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Post by mgtremaine » Sun Jul 13, 2014 2:35 pm

Re: 07 - Exploring Tor-Xonor

With that shrug the party moves onwards deeper into the cave system. After a short ways you find yourself back at the three way you retreated from after chasing a goblin. To the East the tunnel runs into somewhere you heard noises before but is silent now. To the North another tunnel runs also no noises at the moment. Of course you can turn around and retreat to the south.


What now?

edit: I said West in error and corrected it to East.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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