Post
by mushgnome » Mon Jun 29, 2020 2:54 pm
Let me give a quick 'peek behind the curtains.' The catalyst for the Hobbet Heroes campaign was wondering, what would a 'Lawful Dungeon' look like? Or more specifically, a dungeon that began its life Neutral (as a natural cavern complex), became Chaotic (as it was colonized by scary monsters), and then was gradually 'tamed' toward Lawful by generations of Hobbet adventurers. That's the origin of features like the helpful equipment cache, friendly graffiti on the walls, the Rules of Adventure Club, keeping it secret from the Humans, and so forth. The Rules might seem silly at first, but they are one of the organized systems by which the Hobbet civilization keeps the dungeon from reverting back to Chaos. Adventuring is almost like a form of dungeon caretaking and groundskeeping.
Our neutral characters Dougal and Noh shouldn't feel left out, like they made the wrong choice by choosing Neutral alignment. Neutral PCs have always been great allies to the Lawful cause throughout Hobbet history. There's no stigma against being Neutral, it's just that you're motivated by some individual purpose other than the cosmic battle to push back Chaos.
I would even consider allowing a Chaotic PC in the future, if the player gave me a satisfying explanation.
I've always been fascinated by the 3-axis alignment system in classic D&D. I personally find it more fun and thought-provoking than the 9-axis system. If I had to give a two-sentence synopsis of what alignment means in my campaign worlds, I would say, "Lawful heroes shine light upon the darkness of Chaos. Dungeon exploration is an inherently Lawful act."
Of course if you've ever played in my campaigns before, you can probably guess that the dungeon is going to get a lot less Lawful and a lot more Chaotic as you delve to deeper levels!