Delve 17

Makofan's Deep Dungeon Crawl PBP

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Post by kipper » Wed Apr 08, 2026 1:38 pm

Re: Delve 17

Makofan wrote:
Tue Apr 07, 2026 4:41 pm
Is the plan Franklin, Balbo, Drogo, Maloof do missile fire, Aldbane, Nailus, Bannon wait and see?
Correct for Maloof!

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Post by mushgnome » Wed Apr 08, 2026 1:51 pm

Re: Delve 17

Franklin's thought process is, if the halflings can snipe one of the beetles before they close to melee range, it will make things safer for our three new "redshirts" (who are not yet battle-tested).
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by Makofan » Wed Apr 08, 2026 4:44 pm

Re: Delve 17

Can you find the post where we hired the red shirts? I am out of touch

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Post by merias » Wed Apr 08, 2026 6:10 pm

Re: Delve 17

Makofan wrote:
Wed Apr 08, 2026 4:44 pm
Can you find the post where we hired the red shirts? I am out of touch
Start around here:

viewtopic.php?t=952&start=120#p39038
Aldbane the Cleric (Level 6 MV 6" AC 2/3 HD 5 HP 18) plate +1, shield+2, mace +1, helm, sling, staff of healing

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Post by Makofan » Thu Apr 09, 2026 12:16 pm

Re: Delve 17

d'oh! Thanks for the reminder. My brain is not what it once was

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Post by Makofan » Thu Apr 09, 2026 4:35 pm

Re: Delve 17

Franklin, Balbo, Drogo, Maloof loose their missiles and batter one beetle,which looks quite crushed, but not down and out.

GM: I plan next round to be the three newbies on one beetle, Aldbane and Bannon on teh second beetle, and the missile firers trying to finish off the wounded one. What is nailus goingto do?

| Franklin rolls 16, hits for 6 damage
Balbo rolls 15, hits for 6 damage
Drogo rolls 10, miss
Maloof rolls 6, miss |

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Post by Vortimer » Fri Apr 10, 2026 10:00 am

Re: Delve 17

Nailus will attack the beetle the missile troops were concentrating on giving them time to reload.

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Post by Makofan » Fri Apr 10, 2026 4:51 pm

Re: Delve 17

The three men shapeshift into huge, hairy boars, and charge the closest beetle, doing minimal damage. The harassed beetle's response is feeble. Aldbane and Bannon work like a well oiled team and kill their beetle outright, and Nailus easily finishes off the beetle that was missiled earlier.

The three wereboars leave no room to attack the last beetle, so the party waits out the fight, which proves to be short as the last beetle succumbs

| MECHANICS
INITIATIVE: Party 2 Beetles 1
Wereboars roll 8/15/10, hit once for 5 damage
Beetle at Wereboar rolls 4, miss
------------
Aldbane rolls 19, hits for 7 damage
Bannon rolls 18, hits for 7 damage, killing it.
----------------------
Nailus at Beetle, rolls 17, hits for 7 damage, killing it[

ROUND 2
NITIATIVE: Party 2 Beetles 4
Beetle at Wereboar rolls 4, miss
Wereboars roll 5/19/19, hit twice for 9 damage, killing it
|

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