Post
by Makofan » Mon Sep 15, 2025 12:18 pm
Yes, in this game, ftr xp and MU xp are tracked separately, and you only gain one or the other, depending upon whether you adventure as a fighter or a MU. So it makes sense to go as an MU
Here is the section from the rulebook, so if you adventure as a MU, the only thing you can't do is cast spells while in non-magic armor
Elves
begin as either fighters or magic-users but can change class between adventures as often as desired. An elf becomes dual-classed when he changes class for the first time and may thereafter use both the weaponry of a fighter and the spells of a magic-user simultaneously.
The dual-classed character must maintain separate experience point totals for each of his classes, with all earned experience going toward his currently active class. He uses the more favorable game statistics of both classes during play but cannot act as a magic-user while wearing non-magical armor.
Elves deal +1 hit point of damage when employing magic weapons and can move and fire a bow without penalty when on foot. They are nearly invisible in their gray-green cloaks and can move almost silently. When actively searching they will locate secret doors with a throw of 3-6 on a six-sided die. When merely passing by they will do so with a throw of 5-6 on a six-sided die. They will identify noises when listening at doors with a throw of 5-6 on a six-sided die and are immune to the paralyzing touch of ghouls and thulls. They are, however, limited to 4th level as fighters and to 8th level as magic-users.
Elves are able to speak the languages of gnolls, hobgoblins, and orcs as well as their own language, their alignment tongue, and the common tongue.