| The DM is not sure if Gargoyles actually "see" the way living beings do, but we'll let the dice decide. Also, a reminder to Nailus that he has a Wand of Fire (fireball) and a Wand of Ice (cone of cold) if he needs to pull out the big guns, and he wields a Battle Axe +1 if he needs to melee the gargoyles |
Aldbane and
Maloof attempt to blind two of the gargoyles, while
Nailus,
Rhod and
Frederick gang up on the third.
Balbo and
Drogo will attempt to keep the blob at bay.
The party's plan is a wild success.
Nailus and
Aldbane blind two of the gargoyles, while the other three team up to shatter the third one. It's last wild clawing at
Franklin comes nowhere near harming him.
Balbo and
Drogo damage the blob, and it decides with fire in front of it, and pain coming from that direction, to retreat
Does the party want to escape out the other door of the gargoyle room while they are blinded, or stay to try to destroy them?
INITIATIVE Party 2 Gargoyles 2 simultaneous
Gargoyle save vs Albane's Light spell, rolls 13 blinded
Gargoyle save vs Maloof's Light spell, rolls 4 blinded
Nailus Magic Missile does 5 damage
Franklin rolls 20 and hits for 6 damage
Rhod rolls 20 and hits for 6 damage, killing it
Gargoyle attacks Franklin and rolls a 3, miss
Balbo and Drogo roll 9 and 15, doing 10 more damage to the blob