Post
by Makofan » Tue Apr 02, 2024 1:17 am
I just found my house rules on oil
OIL: Can not be lit and thrown. Must be thrown one round, lit by a fire source next round. Damage is 1d6 per round, for 1d6 rounds. Multiple flasks will add to duration or area, not damage. Assume 1 flask can cover a 10' square
So what is the idea? Franklin reveals himself, you put oil down in the corridor, when they investigate you light it?