(03) Scouting the Ruins

Waysoftheearth's Wyrmspear PBP

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Post by ehiker133 » Wed Jan 10, 2024 8:19 pm

Re: (03) Scouting the Ruins

Goldwen nods in agreement at Thanis's suggestion. "This sounds like a strong plan and... it's worked so far."
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by Tonneau » Wed Jan 10, 2024 11:02 pm

Re: (03) Scouting the Ruins

"I can render a number them aslumber once more," notes Wraislin casually, dusting a non-existent dust mote from his lapel.
[f=59]Wraislin [Intellectual Conjurer, MV 12′′, AC 9, HD 2, hp 8, FC 2 men, SV M3, N] [/f]

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Post by mushgnome » Thu Jan 11, 2024 4:24 pm

Re: (03) Scouting the Ruins

Stern caresses his sword and wryly replies, "I've got your 'commotion' right here!"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Thu Jan 11, 2024 9:22 pm

Re: (03) Scouting the Ruins

"You know, we could probably start a fire down there. I saw lots of ruins and scaffoldings and all kinds of things that would burn." Tass offers up.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by sully » Fri Jan 12, 2024 3:07 am

Re: (03) Scouting the Ruins

Thanis says, There are quite a lot of them, even if most are non-combatants. And we do need to worry about the winged horrors as well. Perhaps a good conflagration is what we need.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by mushgnome » Fri Jan 12, 2024 4:14 pm

Re: (03) Scouting the Ruins

Stern agrees, "That would certainly get their attention. They wouldn't want to watch their hard work go up in smoke." (grinning down at the hobbit hobbet) "Tass, can you make it look like an accident?"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by mgtremaine » Fri Jan 12, 2024 6:59 pm

Re: (03) Scouting the Ruins

"Well how much oil do we have?" Tass asks without checking his pack.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by sully » Sat Jan 13, 2024 4:40 am

Re: (03) Scouting the Ruins

Thanis says, I have two flasks.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by mgtremaine » Sat Jan 13, 2024 1:01 pm

Re: (03) Scouting the Ruins

We will probably need a fair amount of oil to get something going that will be hard to put out. We also need to figure out where we want to get to and target something away from there. In the scouting Tass weaved his way through some ruins and scaffolding and other piles of stuff. So we will put it to the DM

Is there a likely pile of wood or junk that should be flammable with some pyromaniacal help? Does it give us enough room to move around the inner compound in the commotion?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Sat Jan 13, 2024 8:35 pm

Re: (03) Scouting the Ruins

Stern and Garamon pause in their tracks a moment as this new plan is being hatched, half a dozen strides from the hiding place...
Yes... the cathedral is a building site, and Tass passed through the supplies yard on his way in and out. There were perhaps a dozen hobbet-height piles of lumber, stone, and other building supplies there. One (or several) of the lumber piles would make a great pyre if they could be ignited. It has been raining on and off, so the ground and the wood on top is wet. But, it's prolly dry somewhere within the stacks.

The supplies yard is conveniently close to the cathedral, perhaps as near as 20 yards. But it also occupies a large area, so the farthest parts might be 40-50 yards away. The whole area is to one flank of the cathedral. There is a good chance a well-positioned fire would pull the bulk of the workforce away from the entry, enabling the party to nip inside unchallenged, if not unseen. I'd have to dice for that...

Will the perimeter guard spot Stern and Garamon (i.e., the promised random encounter check)? 1d6=1! So, not yet.
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]

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