At the beginning of the round, a crude representation of the battle looks something like this:
- Code:
.. .. .. ..
L1 L2 L3 L4
..\.| .| /.
L6 Ga St-L5
..\.. .. ..
L7-Th Wi-L9
.. .. .. ..
L8-Wr Gw ..
.. .. .. ..
.. Fl Ts ..
.. .. .. ..
L1 thru L9 are the nine lizardmen. The PCs are represented by their initials, with the lines between them showing who is attacking who.
Flin and Tass regain their wits and push up their column's left flank so that they can assist Thanis and Wraislin, respectively.
Wraislin goes defensive, while Goldwen moves to heal Thanis. The rest of the party are already engaged in mortal combat.
The mud-map then looks like this:
- Code:
.. .. L3 L4
.. L2 .| /.
L1\.| St-L5
.. Ga .. ..
L6\.. Wi-L9
../Th .. ..
L7\..Gw. ..
.. Fl .. ..
../Wr .. ..
L8 .. .. ..
..Ts. .. ..
By some fortune, Goldwen remains untouched in the tumult and the cure from her Tree of Life goes off as she hoped! Thanis miraculously invigorated!
The alpha lizard, a big ugly brute, and its hench-thing barge into Garamon again, this time dealing him only a glancing blow. Stern has to content with three of them, and takes a stunning mace blow on the helmet. Meanwhile Thanis has scarcely found his balance when he is hit
again; surely this man is immortal? Can nothing slay him? Wraislin defends like a wall, and nothing gets near him now, but Witherun takes another hard blow from the right-hand lizard, and is in mortal danger.
But heroes are not so easily taken by mere lizards, and spring into furious action. Garamon takes the biggest brute down with an expert spear thrust through its throat. Stern hews through two reptile necks and into the flesh of a third with mighty arcs of his heirloom blade, their black blood splattering. Thanis, seemingly
touched by the gods, cuts down one foe and wounds another, while Witherun likewise returns
severe vengeance with his reptile killer blade. Flin cracks the spine of Thanis' last opponent with a crushing hammer blow, with Tass skulls Wraislin's oppressor with a sharp crack of his staff, distracting it from any further thought of the magic-user.
Within a scare moment, the lizardmen ambush is blown apart, hewn and spitted. With explosive fighting power, six lizards are slain and two of the remaining three wounded. Only one stands unharmed.
But even this seismic shift in fortunes doesn't penetrate their reptile brains; they merely look askance for a moment, as if confused... but then lift their maces to continue the task...
1ST ROUND
The ref dices to see whether any lizardmen will change targets (1 in 6 chance each), but none do. They all stay on target.
In the moment prior to melee (the missile/magic segment):
Goldwen is not meleed by any lizardmen and thus the cure from her Tree of Life goes off as she hoped and Thanis receives 1d6=5 +1 = 6 a very welcome 6 hps back!
Then it's melee:
The ref dices for lizardman hit points:
L1 2d6=5,6 -> 11 hp The big alpha lizard!
L2 2d6=1,6 -> 7 hp
L3 2d6=6,2 -> 8 hp
L4 2d6=4,1 -> 5 hp
L5 2d6=2,5 -> 7 hp
L6 2d6=2,4 -> 6 hp
L7 2d6=3,2 -> 5 hp
L8 2d6=4,1 -> 5 hp
L9 2d6=6,2 -> 8 hp
Now, the lizardmen are the attackers, so have the first blow, albeit no longer at +2:
L1 and L2 vs Garamon (AC 4): 4d20=11,6,1,17, (one hit; 1d6=1; 16-3-3-1-1=8 hp remaining)
L3, L4, L5 vs Stren (AC 3): 6d20=7,12,1,6,19,8 (one hit; 1d6=6!; 16-6-10 hp remaining),
L6 and L7 vs Thanis (AC 7): 4d20=5,2,17,5 (one hit; 1d6=3; 16-3-5-6+6-3=5 hp remaining),
L8 vs Wraislin (AC 9): 2d20=8,10 (at -4): 4,6 (no hits; 8-2-3=3 hp remaining)
L9 vs Witherun (AC 6): 2d20=5,20 (one hit; 1d6=4; 16-5-5-4=2 hp remaining).
Thanis is surely saved by Goldwen's cure!
And now our (literal) heroes can return blows:
Garamon (FC 4 men, spear+1 -> 5 men) vs L1, L2 (AC 5): 5d20: 11, 19, 15, 14, 1 -> 3 hits; 3d6=1,4,5+1 -> 11 hp. L1 11-11 hp, is slain! Makes short work of the alpha lizard.
Stern (FC 4 men, 2HS+1 -> 5 men) vs L3, L4, L5 (AC 5): 5d20:12, 1, 20, 19, 15 -> 3 hits; 3d6=5,6,4+1 -> 16 hp. L3 8-8, slain; L4 5-5, slain; L5 7-3 4 hp left. Slays two and wounds a third!
Thanis (FC 4 men, sword) vs L6, L7 (AC 5): 4d20:17, 7, 10, 20 -> 2 hits; 2d6=4,6 -> 10 hp. L6 6-6, slain. L7 5-4 1 hp left. Slays one and injures a second.
Witherun (FC 4 men, hunting knife +1, +2 vs reptiles -> 5 men) vs L9 (AC 5): 5d20: 15, 14, 13, 2, 4 -> 2 hits; 2d6=5,2+2 -> 9 hp. L9 8-9 hp, slain. Slays the right-hand lizard.
Flin (FC 3 men, throwing axe +1 -> 4 men) vs L7 (AC 5): 4d20=15, 4, 6, 8 -> 1 hit; 1d6=4+1+1 -> 6 hp. L7 1 hp left -6, slain. Finishes another lizard.
Tass (FC 2 men, staff -> 2 men) vs L8 (AC 5): 2d20=17,12 -> 1 hit; 1d6=4 hp. L8 5-4 hp, 1 hp left. Distracts Wraislin's lizard.
(Note: special attacks are generally unsuited to normal combat, and a bit tricky to work out. In this case a single backstab attack that does double damage is broadly equivalent to two normal attacks that each deal normal damage. So, for expediency I went with two normal attacks this time, but I'll think some more about how to handle this case in the future. Backstab would work differently in fantastic combat, of course).
Morale dice:
The lizards have lost two-thirds of their numbers, including their leader and must dice for morale: 2d6=8.
Even at -2 for their losses, there is no retreat!
Lizards 2, 5, and 8 fight on!
Garamon, Stern, and Tass are engaged against them...
What now?