What the party can't carry Urist attempts to hide, using all his Dwarven cunning and leaving behind runes of protection. At last it is time to go and the party moves with all the care possible back towards the surface.
mgt's roll comes to 6 [6 on 1d6]
mgt's roll comes to 10 [10 on 1d10]
mgt's roll comes to 9 [4 5 on 2d6]
As party moves back through the ruins of the upper keep they stumble upon a Giant Bat which is preparing to go hunting... The group pauses ready for conflict but after several moments it seems the Giant Bat is uninterested in them hanging as it from a roof bean is watches them but doesn't move. Onward it is the group exits into the world above again, it is late afternoon.
How far do you intend to journey today?
Looks like you have a bit of treasure to divide up! I'll post XP at first camp but it looks 1320xp which puts 3 of at 3rd Level and the Elf enough for 2nd lvl. Alas Phadian is still short of 4th level.
In total you killed
1 Black Dragon
On the last delve and gained
Before the hauling out the Dragons Horde.
the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
Sorefoot, Hobbet Thief (Lv: 4 AC: 6 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=55]The Grey Company