Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
- From House Rules sectionRemember that 1 gp = 6 sp = 36 cp!
In Hinterlands 1 gp = 6 sp = 6 XP.sully wrote:I'm assuming that 1 gp = 10 sp.
4 gp is worth 24 sp and also 24 XP. So, 4 gp + 10 sp is worth 34 sp and also 34 XP.sully wrote:We each got 4 gp, 10 sp as treasure from the last adventure run. That equals 50 xp, correct?
If you wish to divide 300 sp into 15 equal shares, then 300/15 = 20, so that makes 20 sp and 20 XP per share.sully wrote:Also assuming that the 300 sp we got from ransoming Thick-Neck is split into 15 shares, which turns into another 40 sp and 40 xp for each PC.
Am I belatedly correct in realizing that 7 sp must be spent on living expenses regardless of whether a figure works or not? Thus for a working figure during this turn, gross pay is 12 sp (six days, assuming one day purchasing supplies), and net is 5 sp.waysoftheearth wrote: * You must spend a minimum of 7 sp on cost of living expenses,
* If you don't have 7 sp for living costs, you must either work (assuming basic laborer rate of 2 sp per day digging latrine trenches and/or hauling mud for construction of a palisade wall around the camp), or else explain how your character earns his/her keep.