10 - Tor-Xonor the Upper Ruins

Mgtremaine's World of Tybor PBP

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Location: Upper Miskatonic Valley

Post by mushgnome » Fri Oct 16, 2015 6:55 am

Re: 10 - Tor-Xonor the Upper Ruins

"North, then take the first right and go East?" proposes Urist.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Fri Oct 16, 2015 11:48 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer nods in agreement to that plan.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by merias » Fri Oct 16, 2015 1:01 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik agrees.
Do we have an updated map?
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by okruse » Sat Oct 17, 2015 2:37 am

Re: 10 - Tor-Xonor the Upper Ruins

Phadian nods.

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Post by mgtremaine » Sat Oct 17, 2015 9:52 pm

Re: 10 - Tor-Xonor the Upper Ruins

North it is... Quietly you proceed to the corner and find the east facing door open. More then open you see 2 Orcs holding spears stand guard. Beyond them is a dim room 60feet deep 30feet wide, from which you can more Orc is grunting and maybe something else?

Neither side is surprised...

Actions!
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

Posts: 336
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Post by okruse » Sun Oct 18, 2015 3:35 pm

Re: 10 - Tor-Xonor the Upper Ruins

Phadian casts protection from evil on self and grips weapon grimly.

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Location: Upper Miskatonic Valley

Post by mushgnome » Mon Oct 19, 2015 1:57 am

Re: 10 - Tor-Xonor the Upper Ruins

Urist advances with discipline to smash the orcs with his hammer.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

Posts: 2134
Joined: Mon Sep 16, 2013 3:33 pm
Location: Just west of St. Louis

Post by ehiker133 » Mon Oct 19, 2015 3:03 am

Re: 10 - Tor-Xonor the Upper Ruins

Rhegaer joins Urist in attacking the orcs.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

Posts: 841
Joined: Thu Oct 03, 2013 1:22 pm
Location: Ottawa, Ontario

Post by merias » Tue Oct 20, 2015 8:36 pm

Re: 10 - Tor-Xonor the Upper Ruins

Alrik hangs back and makes sure no one approaches from the rear. He has a sleep scroll ready if needed.
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

Posts: 2045
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Tue Oct 20, 2015 9:34 pm

Re: 10 - Tor-Xonor the Upper Ruins

Round 1:

Init
mgt's roll comes to 5 [5 on 1d6] - Orcs
mgt's roll comes to 6 [6 on 1d6] - Party!

As prepared as the Orcs where Rhegaer and Urist still get the drop on them. Phadian casts a spell and Alrik hangs back and readies his scroll.

Rhegaer brings Arvenil to bear.
mgt's roll comes to 13 [12 on 1d20 + 1] - HIT
mgt's roll comes to 8 [6 on 1d6 +2] - KILLED

Urist attacks with his trusty hammer..
mgt's roll comes to 17 [17 on 1d20] - HIT
mgt's roll comes to 6 [5 on 1d6 + 1] - KILLED

The Door guards fall quickly and grimly... Phadian finishes his spell. Arvenil's bright flame show the room in greater detail. Beyond the doorway are 4 more Orcs and 1 Ogre who all move forward to engage....


Round 2 is next...
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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