Waysoftheearth's Hinterlands PBP
Moderators: ehiker133, waysoftheearth
I believe he is considered "subdued" and currently not a threat. Restrained with rope around his wrists? Something like that? Not sure. Also, not sure if he would recover hit points he we didn't allow him to "rest" - don't allow him time/ability to bind wounds, remove armour, eat some food, drink some water/wine, etc. I was just following instructions, as far as the hit point recovery goes.sully wrote:I'm still unclear on Thick-Neck's status. Can we coup de grace him easily or is it going to be another fight if we try to kill him and he's recovered six HP?
The whole reason we extended the fight was because we felt Thick-Neck was too dangerous to live so I hope we're not in trouble by leaving him alive long enough to question.
Hadn't thought of this. I wonder if there's a bounty? Could be good!ehiker133 wrote:As long as we plan on returning to camp, returning with a captured "leader" might net us some good graces with the camp commander or rewards in the form of some weapons and rations restocking.
Should we take some left hobgoblin ears, too, just in case?sully wrote:Hadn't thought of this. I wonder if there's a bounty? Could be good!ehiker133 wrote:As long as we plan on returning to camp, returning with a captured "leader" might net us some good graces with the camp commander or rewards in the form of some weapons and rations restocking.
That's what we are discussing directly above your post.The Red Baron wrote:Maybe there's a bounty on Thick-Neck?
Should we tie him up and tie to bring him back to the encampment?
Thanksehiker133 wrote:I've updated the character sheets accordingly.