Post
by waysoftheearth » Thu Oct 08, 2015 9:12 pm
It can very easily happen, in the PBP format, that one player's post can carry more weight than it otherwise might, just because of timing, or because one player happens to use affirmative language while other players post in terms of "if, elseif, otherwise...", etc. I don't think responsibility necessarily falls to that player, it's as much about the way PBP works.
However, that is partly why I was thinking of allowing each player to set his own "Morale stat" (probably having a "default", as well as being able to override it out the outset of any given combat scenario). The ref could then use reaction/morale dice (adjusted by the player's setting) to determine plausible player actions in combat. I suspect some players would simply want "fanatic" morale (i.e., they always fight to the death). Others (i.e. possibly M-Us) might want more circumspect morale.
The whole point of that would ultimately be to facilitate *faster* combat resolution. I.e., I would ideally like to be able to resolve entire combats in a single post, regardless of how many rounds are fought. This is partly because I want the exploration component of the game to progress steadily wtihout getting bogged down by combats, and partly because I just want to try more abstract combat to see how it flies.
That's why I'm interested to see how folks found the recent combat from the player side, particuarly where I resoved two or three rounds at a go.