07 - Exploring Tor-Xonor: The Lower Caves

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Post by mushgnome » Sat Aug 30, 2014 3:17 am

Re: 07 - Exploring Tor-Xonor

The Stonechapel Dwarves take great pride in their craft, and hold others to high standards. Urist hands the figurine back to Coln and kicks at the embers of the campfire with his boot. "Bah! All great craftsmen leave a stamp of the maker's hand upon their work. This figurine bears no flaw nor tool mark; it has no soul! We should convert it to cash at our next opportunity. 200 gold, if we're lucky in today's economy."
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Post by merias » Sun Aug 31, 2014 2:13 pm

Re: 07 - Exploring Tor-Xonor

An Elvish spellbook? Hagwen was full of surprises!

Rested, Alrik examines the spellbook to see what secrets he can glean from it.
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Post by okruse » Mon Sep 01, 2014 2:42 pm

Re: 07 - Exploring Tor-Xonor

Phadian

"I am still not quite at full strength, but if we make a light day of it I can heal myself before bed and be right as rain for the next day. We could go back in the cave, but I think they would be on high alert, may be better to scout around the hill and see what it is they are trying to keep out."

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Post by CursedDice » Mon Sep 01, 2014 11:44 pm

Re: 07 - Exploring Tor-Xonor

okruse wrote:Phadian

"I am still not quite at full strength, but if we make a light day of it I can heal myself before bed and be right as rain for the next day. We could go back in the cave, but I think they would be on high alert, may be better to scout around the hill and see what it is they are trying to keep out."
Coln

"Sounds good.."
"Role, not roll. People who can't accept that in D&D prove that, irl, they can't accept actually THINKING their way to a reward - they want everything to be fast and perfect. That's why real men play OD&D :p" -Me

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Post by mgtremaine » Tue Sep 02, 2014 10:35 pm

Re: 07 - Exploring Tor-Xonor

There is a somber mood around the camp. Alrik leafs through the spellbook he found, he notices that the title page bears a dedication.

"To Euraidel on the day of your Knighting. May this simple tome grow overtime as the seed becomes the unstoppable Ivy. With affection Hirindaal". The Elven words are known to Alrik and contained in the spellbook are the common spells of most apprentices. (All 1st level spells).

While Arik reads this Aurora the dog sits by the grave of Hagwen and looks sad.

Phadian suggests scouting the hilltop. Refer back to the image http://forum.immersiveink.com/viewtopic ... 838#p16838

What next?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by mushgnome » Wed Sep 03, 2014 12:27 am

Re: 07 - Exploring Tor-Xonor

"I'd rather scout this sucker in the daytime than at night," suggests Urist. "For starters I'm very curious about that enormous skeleton over there... anyone want to take a look with me? (Other than you, Squishy, yes... who's a good dog?"
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by ehiker133 » Wed Sep 03, 2014 2:38 am

Re: 07 - Exploring Tor-Xonor

Rhegaer stands up after resting a bit. "I'll check it out with ya."

He grabs a spear and his shield and follows Urist.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by okruse » Thu Sep 04, 2014 1:08 am

Re: 07 - Exploring Tor-Xonor

Phadian

Picks up staff and follows them. "I could use a walk, no use letting these wounds stiffen on me."

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Post by merias » Thu Sep 04, 2014 3:03 pm

Re: 07 - Exploring Tor-Xonor

Alrik stows the new spellbook and follows.

"Hold up! I'd better go with you!"
Aldbane the Cleric (Level 5 MV 6" AC 2/3 HD 4 HP 18) plate +1, shield+2, helm, silvered war hammer, sling, staff of healing

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Post by mgtremaine » Thu Sep 04, 2014 4:38 pm

Re: 07 - Exploring Tor-Xonor

Ulrik, Rhegaer, Phadian, and Alrik make the short 1mile meandering walk to the bones of the Dragon.

Coln, Rik, and Shoul stay at the camp with Mule and Aurora.

When the four adventures get close they feel the cold presence of death. Even after all these years the area has no grown over, intact the grasses seem to die where they get to close to the bones.
DragonSkeleton.jpg
DragonSkeleton.jpg (792.78 KiB) Viewed 8284 times


What now?
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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