Out Of Character

Waysoftheearth's Hinterlands PBP

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Post by danhem » Thu Aug 28, 2014 3:37 am

Re: Out Of Character

sully wrote:
waysoftheearth wrote:[p Man,leather,spear,hand,12,7/7]Beringar[/p] and [p Man,leather,short-sword,hand,12,7/7]Armando[/p] take to the stone floor with their picks, making Thor's Own Din as they pummel the rocks relentlessly by the light of [pp Man,robes,lantern,hand,12,9/9]Ulric[/pp]'s lantern and [pp Maiden,leather+helm,sword,torch,12,9/9]Josiane[/pp]'s torch...
Pretty sure you guys already made enough noise to warrant a wandering monster check.
Well yes, exactly. So why are we going to throw most of the party down the pit leaving a few low level PCs up top to get slaughtered by werewolves?

We know what is in the pit, we can come back to it once we control the abbey.

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Post by doctorx » Thu Aug 28, 2014 11:19 am

Re: Out Of Character

If I might add, Josiane currently has no idea about this strange 'gift' she's just employed (having literally only just realised she can do it! :o ) In particular, she hasn't a clue how long it's going to last, she's already wounded starting from a low hit point roll, she isn't equipped to get into a fight with these beasties and in order to keep the shadows at bay she's going to have to be the last one out of the pit! :cry:

Can we go now, please? ;)

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Post by waysoftheearth » Thu Aug 28, 2014 12:13 pm

Re: Out Of Character

A most entertaining strategy session--it's great to see what the players are thinking now and then :D
sully wrote:Ways is sitting at home, somewhere in Australia, shaking his head and wondering what he needs to do to get us to win some treasure. He keeps putting it in front of us and we keep walking away...
To be fair the players have grabbed a few choice items along the way, but have certainly lost or left behind more.
ehiker133 wrote:Without looking anything up, I believe the recovery rate from being sapped of strength by shadows is 1 point of STR/hour. But that's purely going off of mostly-1E memory, so possibly not accurate or correct for this particular situation/rule set.
That's about right; see shadows.
verhaden wrote:Strength not just to haul everyone up, but to defend ourselves against attack. ways won't let us loiter up here with a rope for too much longer.
I get to dice for the wandering monsters, sure, but I'm waiting to see what will happen next just like you ;)
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by sully » Thu Aug 28, 2014 1:21 pm

Re: Out Of Character

Well, not to meta-game even more... but I had assumed Ways had already checked for wandering monsters a few turns ago when you guys made that racket opening up the pit trap. If he hasn't yet checked, then it doesn't make sense to send more folks down into the pit.

Ways, can you clarify something for me? Do we know for sure that Hero-level characters wielding a normal weapon can hit monsters immune to normal weapons? I'm guessing so, since Dieter was slaying shadows with his normal sword, but I wanted to be sure.

If we do decide to leave, could someone please grab the Marrowstone first? It's more important than mere "treasure". Dorgan feels like it's his duty as a dwarf to return it to the mountain from which it was stolen, eventually.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by ehiker133 » Thu Aug 28, 2014 1:45 pm

Re: Out Of Character

waysoftheearth wrote:A most entertaining strategy session--it's great to see what the players are thinking now and then :D
sully wrote:Ways is sitting at home, somewhere in Australia, shaking his head and wondering what he needs to do to get us to win some treasure. He keeps putting it in front of us and we keep walking away...
To be fair the players have grabbed a few choice items along the way, but have certainly lost or left behind more.
Not to mention there are a few things people have picked up and then never used, either because they forgot to note it on their inventory sheet or because they forgot they had it in inventory. I haven't specifically gone through everyone's character sheets in some weird fit of OCD, making sure everyone has everything listed, but... Maybe not a bad idea to a) be sure and update your character sheet any time they get something new in their hands and b) give your character sheet a good once-over every time you're in a new situation (start of combat, facing a new puzzle (or an old puzzle, even), enter a new room, etc. For instance, we have a bowl that can heal if you drink holy water from it. Surely there is maybe someplace where we can find water that is either already holy or easily made that way (the Reliquary?). We have a staff (that looks like a bit of driftwood) that might be useful for fighting undead or healing party members. Are those in inventory (please tell me The Gustave doesn't have that bowl!)?

Too bad Dorgan can't use the marrowstone to try and locate shiny plate armour with crumbs on it. That would solve one of our problems, to be sure!
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by mgtremaine » Thu Aug 28, 2014 1:49 pm

Re: Out Of Character

How about this... Wen can slide down the rope cast detect magic and make sure we are not leaving anything behind, grab the marrow stone and then we can get going. Faster then fighting the things and less dangerous.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by sully » Thu Aug 28, 2014 1:51 pm

Re: Out Of Character

mgtremaine wrote:How about this... Wen can slide down the rope cast detect magic and make sure we are not leaving anything behind, grab the marrow stone and then we can get going. Faster then fighting the things and less dangerous.
Sounds like a reasonable compromise.
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by coffee » Thu Aug 28, 2014 1:53 pm

Re: Out Of Character

sully wrote:Ways, can you clarify something for me? Do we know for sure that Hero-level characters wielding a normal weapon can hit monsters immune to normal weapons? I'm guessing so, since Dieter was slaying shadows with his normal sword, but I wanted to be sure.
Dieter got a silvered sword from the Elves. So we still don't know.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by ehiker133 » Thu Aug 28, 2014 2:40 pm

Re: Out Of Character

ehiker133 wrote:...For instance, we have a bowl that can heal if you drink holy water from it. Surely there is maybe someplace where we can find water that is either already holy or easily made that way (the Reliquary?). We have a staff (that looks like a bit of driftwood) that might be useful for fighting undead or healing party members. Are those in inventory (please tell me The Gustave doesn't have that bowl!)?
Ah, wait. Never mind. Torben is the one carrying that now, isn't he? He took possession of it at the Elven village, I believe...

Not that I don't think we'll get The Gustave back, of course!
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by verhaden » Thu Aug 28, 2014 8:30 pm

Re: Out Of Character

Yes, Torben is carrying the bowl/cup of healing.

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