(057) Dawn Patrol

Waysoftheearth's Hinterlands PBP

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Post by mushgnome » Sat May 10, 2014 3:55 am

Re: (057) Dawn Patrol

Invisible Highbough keeps to the high ground and stays clear of friendly fire. He slowly creeps along the wall to the south with the intention of getting a different angle on the action below.
[f=59]Stern (Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]

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Post by coffee » Sun May 11, 2014 12:24 am

Re: (057) Dawn Patrol

Dieter, also, will rain down arrows on the wolves with his new bow.

If we have archers at enough points, the wolves won't be able to evade all of us.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by mgtremaine » Sun May 11, 2014 2:16 am

Re: (057) Dawn Patrol

Wen is , and has been, trying to shoot anything down below that is an enemy.
[f=4]Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]

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Post by waysoftheearth » Mon May 12, 2014 1:32 am

Re: (057) Dawn Patrol

| A missile attack roll still represents a volley of 2-4 arrows. Silver or magical arrows can be used one per volley and still have their prescribed effect; the remainder of the volley are assumed to be normal arrows.

If anyone is using other than normal missiles please remind me specifically; I can't remember who has what ammunition.

Two volleys are permitted per turn with bows only if the archer is stationary (other than Elves who can move and still fire twice) and is not meleed. |



Gustave and Dorgan haul themselves over the wall as Desmond/Mondes, Olaf, Wen, Torben, and Beringar each fire an initial volley of arrows into the wolf-things that come rushing out of the smog 5d20=6,16,20,11,20 and though Olaf, Wen, and Beringar hit their marks they don't drop them. Desmond's target ducks inside the building below him, but the other monsters come bounding heroically out of the haze, leaping at the walls to grapple the lower gutters and scramble up onto the roofs! These things are not wolves--they are an awful mixture of man-wolf standing (albeit hunched) on two legs not four, with a great wolf head, thick thews, and clever clawed hands!

Having sheathed his sword and drawn his bow Dieter now adds his missiles to the second volley (and Desmond/Mondes chooses a different target) 6d20=16,8,3,19,13,18 and this time a withering hail includes at least three hits that should be mortal--but the wolf-men don't fall.

Instead they come bounding/scrambling up the sloped roofs toward their foe snarling murderously, at exactly the same moment as Ulric brings 1d3+1=4 four eerie missiles from the null dimensions into the world, and sends them hurtling at the nearest enemies Magic Missile doesn't automatically hit in OD&D so; 4d20=16,3,19,9 two hits for 2(1d6+1)=4,4; the two misses continue to attack until they hit or the target or Ulric is slain.. Two of the freakish bolts sting their targets, the other two fly past and come to a skidding stop somewhere in the mist beyond.

Meanwhile, Invisible Highbough has made his way some distance around the southward perimeter, apparently unnoticed; he'll soon reach the tumbledown breach caused by Giant Guntram on the last visit...

Next turn there will be melee on the rooftops!

There are five visible enemy about to engage in melee; Dieter is out of contact beyond the bell tower, as are Desmond and Highbough to the south of the impact site. Everyone else is effectively in a curved line around the wall with the wolf-things heading directly at 1=Torben, 2=Beringar, 3=Olaf, 4=Ulric, 5=Armando, 8=Wen, (Dorgan, Gustave, and Josiane are out of harm's way); 3d8=3,2,4 Olaf, Beringar and Ulric!

what are your instructions for next turn?
[f=32]Golgildir the Elf Medium (MV 12", AC 9, HD 1, hp 1/1, AL N) great cloak, lantern; spells: color spray; scrolls: sleep, sleep, charm person
Hirelings: Georges; torch[/f]
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Post by ehiker133 » Mon May 12, 2014 3:08 am

Re: (057) Dawn Patrol

Desmond slides his bow across his shoulder and draws his silver dagger, slipping into the shadows as he does so.
[f=47]Dougal Blackfoot (MV 9", AC 6, Lvl 4, HP 10/10) [/f]
[f=59]Goldwen (Sagacious* Abbess, MV 9′′, AC 6, HD 2+1, HP 9, FC 2 men, SV C3, L][/f]

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Post by Tonneau » Mon May 12, 2014 5:27 am

Re: (057) Dawn Patrol

Gustave continues his Hurculean struggle to surmount the wall, burdened as he is with four bulging wine-skins and blissfully unaware that anything is amiss within the illusionary bubble.
[f=59]Wraislin [Intellectual Conjurer, MV 12′′, AC 9, HD 2, hp 8, FC 2 men, SV M3, N] [/f]

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Post by coffee » Mon May 12, 2014 2:16 pm

Re: (057) Dawn Patrol

From the map, it looks like Dieter could come around the bell tower and join his comrades for the melee on the wall (without using his ring, which may have limitations...). Does it look like that to him up there? Because if it does, he'll stow his bow and start toward the melee, drawing his new silvered sword in the process.
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

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Post by verhaden » Mon May 12, 2014 2:21 pm

Re: (057) Dawn Patrol

Torben

Torben slides his bow out of the way as well and brings forth his spear. If a target opens up due to his extended reach, he will take it.

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Post by sully » Mon May 12, 2014 2:45 pm

Re: (057) Dawn Patrol

If at all possible, Dorgan will move in front of his comrades to engage the wolf-creatures directly. He'll head in that direction anyway.

"If ye don't want to get mauled, move outta the way! Get ye behind me!"
Thanis [Stealthy Hero, MV 12′′, AC 7, HD 4, hp 16, FC 4 men/hero, SV F4, N]. Hooded cloak, padded armor, sword, longbow +1 & quiver of arrows, dagger.

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Post by Eris » Mon May 12, 2014 5:42 pm

Re: (057) Dawn Patrol

Olaf pulls a silvered arrow from his quiver and fires it at the nearest one of the abominations! He will switch to sword and shield if they get up to him, but at this point, he is hoping to keep shooting them with his bow as Dorgan and others act as sort of a shield wall.
[f=4]Manfreid the Fighter (MV 9", AC 3/5, HD 1+2, hp 10/10, FC Man+1, N) silver mail+helm, sword+shield[/f]

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