Post
by mgtremaine » Tue Jan 28, 2014 12:07 am
Hagwen and Rhegaer start forward followed by Coln and Aurora who are trailed by Phadian and Alrik. Everyone is ready for trouble...
Is the Wizard in.....
eAsp:roll 1d6
mgt's roll comes to 2 [2 on 1d6]
The entrance is in the East Wall North Corner.
Beyond the Archway you see a 30[w]x50 room filled with dozens of wooden tables each of which is filled with all manner of strange devices. Here you see ceramic pots, and glass beakers, there you see copper tubes rising out of sealed jars and sit on top of small charcoal braziers. On one table there are ink pots and pieces of paper with scribbled notes and another there piles of sand, coal, and iron ingots.
The smells are confusing, metallic, sulfurous, and yes bacon? Almost at once you notice in one corner a small pig turning on a spit, the spit is connected to a chain that runs through some gears that is attached to bag of sand... Aurora wags her tail and and gives out a little begging whine.
Yet you see no one in the Room..... There are no other exits from the room.
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]