The Eighth Adventure

Mushgnome's Hobbet-centric PBP

Moderator: mushgnome

Posts: 2500
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Jun 01, 2022 12:42 pm

Re: The Eighth Adventure

OOC: So far it's looking unanimous for the party to stand their ground and attack by sling. Bilfur has a good idea with the Faerie Fire spell; it will give the party a bonus to their missile attacks. I will be generous and rule that everyone delays their sling shots until after Bilfur's spell takes effect, so the bonus will be in effect for this round of combat. (Technically, missile fire should come before spells, but I'm willing to flip-flop the order in this case.)

Posts: 140
Joined: Fri Aug 13, 2021 8:52 pm

Post by dtspurrier » Wed Jun 01, 2022 8:12 pm

Re: The Eighth Adventure

ooc thank you for the generous ruling for the spell before missle

Posts: 99
Joined: Sun Jan 23, 2022 2:21 pm

Post by Bastet1002 » Sat Jun 04, 2022 3:09 am

Re: The Eighth Adventure

ooc And I will also add my thanks! Who know what could happen to these poor little Hobbits, if someone omnipotent (like Mushgnome) wasn't looking out for them from time to time?
Robur Boulderhill, Hobbit Fighter 1 / Druid 1 / Thief 1 (MV 12", AC 6 - with shield, , HP 5/7) leather, wood shield, cudgel, sling, Hobbit stiletto, boots high hard, hooded cloak, backpack, Spells: entangle, Background: Mead maker

Posts: 2500
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Sun Jun 05, 2022 2:01 pm

Re: The Eighth Adventure

OOC: This is a pretty tense battle! I will give @coffee, @acodispo, and @scottenkainen another 24 hours to respond to the xvart threat. If not I will NPC their characters using my best judgement. Plus the 3 NPCs hirelings already under my control, that would give me a lot of power over the outcome! :twisted:

Posts: 1863
Joined: Thu Sep 05, 2013 1:17 am
Location: San Diego, Ca

Post by mgtremaine » Sun Jun 05, 2022 9:00 pm

Re: The Eighth Adventure

I've been holding my breath and waiting for my fate for almost a week, I hope I live through the round 8-)
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 6 Hp 12) Leather+Shield+Dagger, Sling

Posts: 941
Joined: Tue Sep 17, 2013 12:12 pm

Post by coffee » Mon Jun 06, 2022 12:42 pm

Re: The Eighth Adventure

I could have sworn I had a sling for Wilbur, but I'm not seeing it now.

He'll pick up a rock from somewhere and throw that at them. (Better than nothing!)

(And if we get into melee, of course, he'll use his sword.)
[f=4]Karl the Fighter (M 9", AC 4/6, HD 1+2, FC Man+1, hp 9/9) mail+shield[/f]

Posts: 1415
Joined: Fri Mar 06, 2015 4:34 pm

Post by acodispo » Wed Jun 08, 2022 2:01 pm

Re: The Eighth Adventure

Willie slips his hammer into his belt, and pulls out his sling. He's pretty confident a team of Hobbets can take these guys in a missile exchange. (In agreement with plan #2)
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

Posts: 2500
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Thu Jun 09, 2022 3:44 pm

Re: The Eighth Adventure

OOC: Welcome back @acodispo! Update coming today I promise. Yesterday I had some funny IT shenanigans; I will tell that story in the off topic thread.

Posts: 2500
Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Fri Jun 10, 2022 8:14 pm

Re: The Eighth Adventure

Round 2

Adrenaline kicks in, and our heroes adroitly sidestep the hail of falling xvart darts!

Bilfur's Faerie Fire spell takes effect, illuminating the xvarts in a cheerful glow and making them easier to hit. Additionally, the hobbet slings are a mechanically superior weapon to the darts, so that the party is attacking at Short range to the xvarts Medium range.

Dame Simonetta, Noh, Dougal, and Willie aim true and each kill their targets. There are 4 dead xvarts, and 8 left in the fight.

Douglas cries out in fear, "We got lucky this time. Let's get out of here!"

Douglas, Fiona, Ginger, and Beppo are routed and flee to the north. It should be noted that Douglas, Fiona, and Ginger are carrying the party's light sources....
(Kiplyn is taking cover)

Xvart attack rolls: 2, 3, 6, 10, 10, 10, 12, 4, 11, 7, 10, 2
miraculously all miss!!

Party attack rolls (including +2 range bonus and +2 faerie fire):
Dame Simonetta 23 hit for 4hp kill
Robur 11 miss
Noh 23 hit for 5hp kill
Dougal 23 hit for 2hp kill
Wilbur 17 hit for 5hp kill
Willie 5 miss

Douglas, Fiona, Ginger, Beppo morale roll: 2d6=4 fail

Posts: 140
Joined: Fri Aug 13, 2021 8:52 pm

Post by dtspurrier » Fri Jun 10, 2022 8:39 pm

Re: The Eighth Adventure

Bilfur grabs his torch and lights it, hopefully the fairie fire and the torch will give sufficient light

Return to “Hobbets of Hornpipe”

cron
Powered by phpBB® Forum Software © phpBB Limited
Designed by ST Software.