Post
by mushgnome » Thu Oct 14, 2021 2:58 pm
OOC: For the benefit of the new guy, a quick word about Mythos.
Bilfur's Mythos score starts at zero, meaning he knows nothing about the Cthulhu Mythos. If he wants to just stay at zero, and be an ordinary nature-druid, that's perfectly okay. No problem.
PCs can increase their MYTH (to a max of 6) by gathering lore, collecting artifacts, reading ancient books, investigating occult mysteries, etc.. For example, gazing upon a mysterious and disturbing artwork that has been covered by yellow mold for centuries would increase Bilfur's MYTH from 0 to 1.
Conversely, PCs can decrease their MYTH (to a min of 0) by destroying temples, burning books, stopping evil rituals, banishing chaotic spawn, etc.
The MYTH stat ranges from 0-6 and Myth Checks are rolled on 1d6. An example of Myth Checks in action: Hobbet Magic-Users do not exist. But a non-MU hobbet character could attempt to read a MU scroll, or use a MU item, by rolling their MYTH or less on 1d6. For example, a hobbet druid with MYTH 5 has 5-in-6 chance to read a MU scroll.
But any time you roll 6 on a MYTH check, then you succeed too well! You have a peek of secrets no mortal mind can comprehend! Make another MYTH check, and if you fail that second check, then your MYTH increases 1 point.
If any PC's MYTH ever reaches 6, they are removed from play, and become NPC servants of the Mythos. At the DM's discretion, this condition may be temporary. For example, your MYTH is 5, you read the Necronomicon and fail your MYTH check, your MYTH goes up to 6 and your character becomes an NPC cultist of Cthulhu. However, your friends find the Necronomicon and destroy it in front of you. The DM decides that witnessing the destruction of the Necronomicon is enough to lower your MYTH to 5, restoring your PC to game play.
[f=59]
Stern (
Strong Hero, MV 9′′, AC 3, HD 4, hp 20, FC 4 men/hero, SV F4, L)[/f]