Pew! Pew! Pew! Our Hobbet Heroes launch a hail of sling stones at the wily web-swinger.
Dougal and Dame Simonetta rush their shots and miss badly in the darkness, blind-firing at echoes.
As a fellow Druid, Bilfur instinctively understands what Noh is trying to accomplish with the Faerie Fire spell. He uses the supernatural glow to aim carefully, takes a deep breath, and makes a pretty good shot. It's a miss, but it's close enough to startle the creature, whizzing just past its curly-horned head.
The Spider-Goat cannot compete with the party's missile fire, so it cuts its web and drops into the Grand Chasm and out of sight. The sunny yellow glow from the Faerie Fire spell can still be seen, faintly radiating from the void below.
Beppo, Kiplyn, and Willie emerge from the tight-squeeze tunnel into the puffball chamber. This is what they see:
This spacious natural cavern has a high ceiling (beyond the 30' range of lantern light) with a few stalagmites and stalactites. The air is cool, but not as cold as the winter weather on the surface. There is a constant slow dripping of water from above. The giant puffballs are up to 5' diameter and tightly packed, filling all of the available floor space. The puffballs are difficult terrain and block the hobbets' line-of-sight to the Chasm. If our Heroes want to see where the Spider-Goat went, they would have to push their way through the puffball grove northwest to the lip of the Chasm and peer over the edge.
Yet again, the party is outwitted by the slippery Spider-Goat!
Dame Simonetta rolls natural 1 +2 faerie fire bonus = 3, miss
Dougal rolls natural 1 +2 FF = 3, miss
Bilfur 9 +2 FF = 11, miss
I'm sorry but that's pretty funny: double natural 1's. Good thing we don't have crits and fumbles in this system.