The Sixth Adventure

Mushgnome's Hobbet-centric PBP

Moderator: mushgnome

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Joined: Tue Sep 17, 2013 11:12 pm
Location: Upper Miskatonic Valley

Post by mushgnome » Wed Oct 20, 2021 2:20 pm

Re: The Sixth Adventure

Should we take a vote: Probe the water depth vs. Ignore the water (for now) and go North

I think I hear you telling me: North through areas 6, 5 (ignoring the fish-person erotic art), 4 into the unexplored SE corner of Dungeon Level 1.

Is that the plan?

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Location: Just west of St. Louis

Post by ehiker133 » Wed Oct 20, 2021 2:54 pm

Re: The Sixth Adventure

Ah, I'm straight now.

Dougal is not opposed to checking the depth of the water. But has no problems leaving it and heading north back to Level 1.
Dougal Blackfoot (MV 9", AC 6, HD 1, HP 10/10, FC 1 Man) leather, short sword+main gauche

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Post by kipper » Wed Oct 20, 2021 3:33 pm

Re: The Sixth Adventure

Ditto

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Post by dtspurrier » Wed Oct 20, 2021 9:54 pm

Re: The Sixth Adventure

(ooc level one is fine and thanks for letting me play with you all)

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Post by mgtremaine » Wed Oct 20, 2021 10:13 pm

Re: The Sixth Adventure

dtspurrier wrote:
Wed Oct 20, 2021 9:54 pm
(ooc level one is fine and thanks for letting me play with you all)
Well someone has to open the trapped chests... :lol: I already said it but Welcome aboard!
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Kiplyn Sorefoot, Hobbet Thief (Lv: 3 AC: 6 Hp 6) Leather+Shield+Dagger, Sling

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Post by acodispo » Thu Oct 21, 2021 1:43 pm

Re: The Sixth Adventure

Yes, let's leave the water! Northward it is.
[f=32]Wiglaff the Elf, F3/MU2 (M 12", AC 9, HD 4+1, hp 14/14, N) cloak of elvenkind, battle-axe; light, colour spray (map)[/f]
[f=47]Wilibald "Willie" Whitfoot, F1/T1 (M 12", AC 6, HD 1+2, hp 9/9, L) gambeson+helm, shield+warhammer[/f]

Posts: 2073
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Location: Upper Miskatonic Valley

Post by mushgnome » Fri Oct 22, 2021 1:55 pm

Re: The Sixth Adventure

Turns 21-22

Our heroes backtrack through areas 6, 5, 4 and cross the border into Dungeon Level 1.

They are immediately met with a T intersection. The tunnel forks west and east. Both the west and east tunnels stretch at least 30' into the darkness beyond lantern light. There are no unusual sounds or odors.

OOC: Dungeon level 2 wandering monster 1d6=3, no encounter. Dungeon level 1 wandering monster 1d6=2, no encounter.

Here is a map showing how Dungeon Levels 1 and 2 fit together: https://photos.app.goo.gl/Yhr8A1dmHfwCeD9u6

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Post by kipper » Fri Oct 22, 2021 2:12 pm

Re: The Sixth Adventure

Dame Simonetta votes to head eastwards to see if it leads to a new dungeon level entrance.

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Post by mgtremaine » Fri Oct 22, 2021 4:59 pm

Re: The Sixth Adventure

Kipyn nods in agreement then mumbles "I wonder if we can find a boat somewhere"
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Kiplyn Sorefoot, Hobbet Thief (Lv: 3 AC: 6 Hp 6) Leather+Shield+Dagger, Sling

Posts: 53
Joined: Fri Aug 13, 2021 8:52 pm

Post by dtspurrier » Fri Oct 22, 2021 10:22 pm

Re: The Sixth Adventure

bilfur comments, " maybe the left passage will reconnect with room 10" ( referring to the map)

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