The group presses on throughout the day trying to put some miles between them and the Ruins. Some are wound, some are tired, and everyone carries bags full of gold. The wild lands and pitted road is slow going, and the memory of the Gorgon is still in your minds.
mgt's roll comes to 6 [6 on 1d6]
mgt's roll comes to 11 [11 on 1d20]
Dreading the encounter you are on alert. In the distance you hear the thudding of hooves!
the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow
Sorefoot, Hobbet Thief (Lv: 4 AC: 6 Hp 12) Leather+Shield+Dagger, Sling