Post
by mgtremaine » Thu Oct 02, 2014 2:35 pm
The party enters, torches are lit, weapons are ready.....
You come to the first intersection, carefully you try to find the tripwire, however you find it in shambles, the wire was tripped and the trap was sprung.
mgt's roll comes to 4 [4 on 1d6]
No sign of any dead. Your choice is left or right. The last you went left.
[f=4]
Wen the Pale, Elf Hero/Spellbinder (MV 12", AC 9, HD 4/2, hp 11/11, FC Hero, L) helm, bow[/f]
[f=47]
Kiplyn Sorefoot, Hobbet Thief (Lv: 4 AC: 5 Hp 12) Leather+Shield+Dagger, Sling[/f]
[f=59]
Tass Purrfoot (Agile Hobbet Varlet, MV 9′′, AC 7, HD 2, hp 8, FC 2 men, SV T7, N)[/f]